All posts relating to Maxwell Render 1.x
User avatar
By olbo
#87969
@whiskey

Hey whiskey, sounds interesting. Do you know what's the cause for this
issue? I mean is it the lens, the CCD or what ever exist ... hehe.

So you are saying this is the same with a digital cam ... who the heck
decided that maxwell has to simulate a digital cam? Couldn't they use
the good old analog cams as reference? Well, what do I know ... I
guess an analog cam has other issues ... maybe ... nope I will not
say it. :P :D ;)



take care
Oleg
User avatar
By Micha
#88016
tom wrote:
Micha wrote:
tom wrote: (Q051128.W001.0012.Nicolas Rivera)
Preset light types are now obsolete. You'll be able to build your custom
emitters using power/color or temperatures (Kelvin) and MXI emissions and
save them as MXM (Maxwell Materials) for building your emitter catalogue.
Not only for emitters but also for common materials, we're planning to give
several MXMs ready-to-use.
Can we simple set a spot light without geometrie and caustic reflectors?
You mean simulating real-model results, no currently not available.
But you're the one who already had remarkable simulations with MXI too ;)
My biggest problem are to set spots, so that light is concentrated at a place in the scene. OK, I can build a real geometrie spot, but two problems:

- caustic are used and the rendering need more calculation power as an direct light source

- this modelled light source is very difficult to control - angle and beamdistributation.

I miss this typical simple to control CG spot light with the parameter "from, to, angle, beamdistributation, light source size". I think, this kind of light is not a simulating real-model, but it is like the current metal shader for metals - a simple option to build a virtual scene, not perfect but easy to use.

For example what is, if you want to render a theater scene? It is very difficult to build a strong controlable spot.

My problem with MXIs, I can not focus the light. And an other problem. Renderings with physical sky or colored environment a fast calculated. But if I use a MXI sphere, it need much longer to get a clean image with all effects. Maybe, the geometric sphere is the problem. It could be great, if the user could replace the physical with a MXI texture without a modelled sphere around. I have the feeling, this could help to get faster clean HDRI environment results. Is this ready to use for Maxwell 1?
User avatar
By Micha
#88034
Thomas An. wrote:
Micha wrote: Can we simple set a spot light without geometrie and caustic reflectors?
Micha,

Do you mean, including lights in non-physically correct ways ? such as a theoretical point source of zero area (or mass) ?
No, the classical soft shadow blur parameter is analog to the light source size. So, I don't mean a zero area source. If I remember me right, in Flamingo it is called light source size or diameter. Maxwell could internal use a physical lightsource, but it could be great, if the user could use the simple standard spot control of the 3D apps.
By DELETED
#88071
DELETED
User avatar
By Thomas An.
#88332
Micha,

you do not need these kind of spot light.

Also, spot lights are not difficult to make.

Also, you can make them without the "caustic" if the enclosure is made "Black". There are easy ways to make spots.
User avatar
By Thomas An.
#88340
u.biq wrote:Well Thomas, so how do we control the light beam without modeling everything (lenses, refelector, etc)
I will make a small / quick tutorial.
User avatar
By cyberjuls
#88457
As i use softimage xsi, i have a few question concerning it.

Will NL gives us a plugin for softimage xsi?
Does NL have or will implement an import option for *.xsi or *.fbx in maxwell standalone?
To be more general wich format are planned to be imported into maxwell standalone?

That's all :wink:
User avatar
By Micha
#88518
Thomas An. wrote:
u.biq wrote:Well Thomas, so how do we control the light beam without modeling everything (lenses, refelector, etc)
I will make a small / quick tutorial.
Sounds interesting. I'm very curious. :)
User avatar
By aitraaz
#89000
whiskey wrote:
Do you know what's the cause for this
issue? I mean is it the lens, the CCD or what ever exist
on chemical film the grain has a random layout. a ccd/cmos and a rendering/screen has a defined grid..so on chemical film (besides that it has a resolution of up to 200 pairs of lines per mm) you see the effect less due to random bright grain instaid of staired/grided bright pixels.

you also see the effect less on a digital camera compared to a rendering, cuz on those high contrast areas bloom and other abberations will occur on the microlenses of the cmos sensor..so it blurs it a bit, but it's there.

for both situation get to higher res or fix it in post
Even more interesting :wink:
User avatar
By tom
#92901
(Q051129.W001.0033.joie)
Will Maxwell (any RC version or final one) support NURBS and/or procedural textures like gradients or fractals?, I'm thinking about MAYA, but anyone would be OK.

NURBS, particle support and complex procedural textures are in future plans. It's hard to give any date for sure. You can expect some/all of them with 1.x or with 2.0
User avatar
By Mihai
#93051
Will there be an UNDO in Maxwell Studio.....uh.....soon? Like immediately? :P

Imagine you have just set up materials for a bunch of objects, and then accidently move something........ :?
User avatar
By tom
#93060
Hi Thomas,
These 2 below seem to me the same questions:

(Q051128.W001.0022.Duncan)

What file formats will the RC1 support ? FBX, OBJ files ?

(Q051202.W001.0044.cyberjuls)

Does NL have or will implement an import option for *.xsi or *.fbx in maxwell standalone? To be more general wich format are planned to be imported into maxwell standalone?
User avatar
By arch4d
#93063
as long as my question (the nr. 10 in the question queue) isn´t anwered, i have waited patiently until RC release,

but now i want an answer:

when can i expect a working cinemawell that is on the standard of the max plugin ???
User avatar
By Thomas An.
#93230
tom wrote:Hi Thomas,
These 2 below seem to me the same questions:

(Q051128.W001.0022.Duncan)

What file formats will the RC1 support ? FBX, OBJ files ?

(Q051202.W001.0044.cyberjuls)

Does NL have or will implement an import option for *.xsi or *.fbx in maxwell standalone? To be more general wich format are planned to be imported into maxwell standalone?
Thanks Tom,

These two have now been combined into 1

(Q051128.W001.0022.Duncan)
What file formats will the RC1 support ? FBX, OBJ files ?
[which formats in general are planned to be supported by the maxwell standalone?]
  • 1
  • 4
  • 5
  • 6
  • 7
  • 8
render engines and Maxwell

"prompt, edit, prompt" How will an AI r[…]