The reason is, SSS evaluates the final color on the surface as a result of internal scattering while BSDF directly determines it. So, it's not really possible to map it at the moment. But we have other plans for the future of course...MetinSeven_com wrote:Tom, thanks for the added info. Any chance of having a texture map option added to the SSS layer? If several combined layers with different colors are already possible, then coloring using a map shouldn't require too much extra coding I hope.