All posts relating to Maxwell Render 1.x
User avatar
By tom
#81549
Simply, there is no need of having such feature in any render engine, also there's no example of this. What is the point that I don't understand? Can someone please put the facts why this is needed? Otherwise, it's not more logical than wishing it prepare your instant coffee, too.
By smeggy
#81551
It can make instany coffee??? :shock:

Wow, Maxwell is the coolest!! :mrgreen:
User avatar
By tom
#81552
Nice to see you back smeggy! :wink:
User avatar
By MetinSeven_com
#81564
Hi Tom,

Thanks for your reply.

What I mean is that Maxwell has grown from merely a great renderer to a stand-alone application with native tools for things like UV mapping. Usually you perform UV mapping in your 3D application, so if Maxwell wants to offer such additional 3D functionality next to being a renderer, then why not offer normal mapping tools as well?

Personally I will prefer to keep using the UV mapping tools of 3ds Max because I am used to those. It would be nice if Maxwell could convert bump/displacement maps into normal mapping on the rendered models though.

Cheers,

Metin
User avatar
By aitraaz
#81567
I mean, this thread is quite interesting, and nl's future development on normal mapping/displacement etc will no doubt be equally as interesting, but....just one thing...aren't we getting a little ahead of ourselves here?...these crazy spaniards (i thought) were coding like foaming mad dogs on the render engine (speed, materials, dialectrics, sky system)...uv/normal mapping?...let's put the more sophisticated aspects on the backburner for a while...
User avatar
By tom
#81568
angmac wrote:Tom, you are wrong again in addition to being a smart-ass again.I was being truthful when saying above that the renderer I use, which is a standalone, can generate normal maps for low-res models from high-res versions. There are other renderers which can do it.
Which one? Vray, Brazil, Mentalray, Renderman? Because I don't care something named "cosmicblobsrenderer".
angmac wrote:You might do some research before presenting "facts" when representing Next Limit.
What's so annoying for you about this, we ain't god, do we?
Put your facts here and let us learn.
By DELETED
#81570
DELETED
By campomanes
#81571
Maxwell was supposed to be a standalone from the beginning.
The uv mapping is very close to a renderer.
The normal mapping requires 2 models (a high and a lowres) to compare and create a normal map. This is nothing close for a renderer. There are special tools for that!!
User avatar
By tom
#81573
MetinSeven_com wrote:Usually you perform UV mapping in your 3D application, so if Maxwell wants to offer such additional 3D functionality next to being a renderer, then why not offer normal mapping tools as well?
Maxwell must do UVW mapping now because you will need to master materials within standalone. This is not an additional gift just for fun. It's a necessity.
MetinSeven_com wrote:...It would be nice if Maxwell could convert bump/displacement maps into normal mapping on the rendered models though.
Oh, now this is another approach, too. Some wants Maxwell to bake mesh differences into a normal map. But you want it to convert the bump and displacement maps into normal maps. Hmm. Ok, I must confess that I've not enough knowledge on these stuff, because I cannot understand really. But don't worry, the coders are reading these too and I'm sure they will understand what you mean.
User avatar
By tom
#81589
killerX wrote:can i get a reply tom :lol: what is so specail about the UV projections in standalone that its needed? what is the workflow involved?
There are several applications that cannot provide UVW mapping (like Rhino) and for many other reasons about the new advanced material system. Seriously...
User avatar
By tom
#81590
angmac wrote:Hmmm, cosmicblobsrenderer.
Would you just say this?
User avatar
By aitraaz
#81594
Blender? Can't blender do it?
User avatar
By MetinSeven_com
#81597
:lol: A new slogan is born: "Maxwell - not your average cosmic blobs renderer!" ;)

Edit: oops, I see that we've already advanced a whole page in the mean time. :)
Last edited by MetinSeven_com on Sun Nov 20, 2005 11:04 pm, edited 1 time in total.

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