All posts relating to Maxwell Render 1.x
User avatar
By rivoli
#24269
absorbance is set on default 0,01 and abbe is 120 for all the dielectrics involved (four). that mess that you see there is due to the coplanarity (does the word exist?) of the meshes of wine and glass.
User avatar
By Thomas An.
#24272
whiskey wrote:almost..the red line has to be iorglas/iorliquid
Actually, on second thought... NO... it should be the other way around:
So IOR from glass to liquid=1.33/1.57=0.847.

Image
Last edited by Thomas An. on Wed May 11, 2005 11:41 pm, edited 2 times in total.
User avatar
By bader
#24273
rivoli thx :)
User avatar
By Kabe
#24282
tonfarben wrote:Try putting IOR below 1. Doesn´t work, 1 is the lowest value possible.
Though it certainly is not obvious, this is a serious limitation:

If you would liek to render underwater scenes and submerse your camera, it makes sense to use 1/IOR to create air bubbles. Obviously this is ~0.7.

Does M~R realize when the camera is put into a optical active body?

Kabe
User avatar
By Mihai
#24293
Thomas, I don't think that's correct, it should be glassIOR/waterIOR because the light is coming from the glass and entering the water.

check this page:
http://schools.matter.org.uk/SchoolsGlo ... index.html

The settings we have for the dielectrics IOR, are absolute IOR, meaning the IOR when compared to vacuum (light coming from vacuum into the medium).
User avatar
By Thomas An.
#24295
Mihai Iliuta wrote:Thomas, I don't think that's correct, it should be glassIOR/waterIOR because the light is coming from the glass and entering the water.

check this page:
http://schools.matter.org.uk/SchoolsGlo ... index.html

The settings we have for the dielectrics IOR, are absolute IOR, meaning the IOR when compared to vacuum (light coming from vacuum into the medium).
Yes but did you check the calculations ? I account for the direction from glass to liquid: IORGl,Lq= VelocityInGlass/VelocityInLiquid.
User avatar
By Mihai
#24296
But why do you divide it the other way around? I think it's

light coming from material 1 (glass)
____________________________

light coming into material 2 (liquid)
User avatar
By tom
#24298
where the hell i come to this earth... here light sux! :lol: :lol:
User avatar
By Mihai
#24299
You are doing wrong here Thomas:

Vcg=speed of light in glass = Vc/IOR glass= 1/1.33

That's wrong, the VCg is already 1.33, that's the glass's absolute IOR, ie when comparing light coming from vacuum and entering glass.
User avatar
By Thomas An.
#24300
Mihai Iliuta wrote:You are doing wrong here Thomas:

Vcg=speed of light in glass = Vc/IOR glass= 1/1.33

That's wrong, the VCg is already 1.33, that's the glass's absolute IOR, ie when comparing light coming from vacuum and entering glass.
The calculations are correct.
You are confusing speed of light in the glass medium (Vcg) versus index of refraction (IOR)
User avatar
By tom
#24302
Thomas An. wrote:I account for the direction from glass to liquid: IORGl,Lq= VelocityInGlass/VelocityInLiquid.
Thomas this was your statement, but what about the formula on your drawing?
Things going worse here :lol:
My brain started to flow out from my ears....
User avatar
By Thomas An.
#24306
tom wrote:
Thomas An. wrote:I account for the direction from glass to liquid: IORGl,Lq= VelocityInGlass/VelocityInLiquid.
Thomas this was your statement, but what about the formula on your drawing?
Things going worse here :lol:
My brain started to flow out from my ears....
Don't you see where it says IORgl,lq = Vcg / Vcl. (just replace Vcg and Vcl with their equivalents from above)

:D Please, lets not get stuck on basic algebra :D

If there is an error it is probably in my concept but not in the math (I know I can do the algebra right) :lol:

--
Last edited by Thomas An. on Thu May 12, 2005 12:28 am, edited 1 time in total.
User avatar
By rivoli
#24308
tom wrote: My brain started to flow out from my ears....
oh god, that's not that bad. i've nothing left to flow in any direction after seeing that last drawing thomas showed us.
User avatar
By rivoli
#24310
Thomas An. wrote: :D Please, lets not get stuck on basic algebra :D
my goodness, are you trying to drive me crazy thomas? what other kind of algebra do you think we should stuck on then?
User avatar
By tom
#24311
thomas, please correct that picture then because i looked at it tons of time and there writes the opposite of what you say :twisted:

-edit: oh no.. you're right thomas... one is velocity and the other is IOR
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