Actually, on second thought... NO... it should be the other way around:whiskey wrote:almost..the red line has to be iorglas/iorliquid
So IOR from glass to liquid=1.33/1.57=0.847.

Actually, on second thought... NO... it should be the other way around:whiskey wrote:almost..the red line has to be iorglas/iorliquid
Though it certainly is not obvious, this is a serious limitation:tonfarben wrote:Try putting IOR below 1. Doesn´t work, 1 is the lowest value possible.
Yes but did you check the calculations ? I account for the direction from glass to liquid: IORGl,Lq= VelocityInGlass/VelocityInLiquid.Mihai Iliuta wrote:Thomas, I don't think that's correct, it should be glassIOR/waterIOR because the light is coming from the glass and entering the water.
check this page:
http://schools.matter.org.uk/SchoolsGlo ... index.html
The settings we have for the dielectrics IOR, are absolute IOR, meaning the IOR when compared to vacuum (light coming from vacuum into the medium).
The calculations are correct.Mihai Iliuta wrote:You are doing wrong here Thomas:
Vcg=speed of light in glass = Vc/IOR glass= 1/1.33
That's wrong, the VCg is already 1.33, that's the glass's absolute IOR, ie when comparing light coming from vacuum and entering glass.
Thomas this was your statement, but what about the formula on your drawing?Thomas An. wrote:I account for the direction from glass to liquid: IORGl,Lq= VelocityInGlass/VelocityInLiquid.
Don't you see where it says IORgl,lq = Vcg / Vcl. (just replace Vcg and Vcl with their equivalents from above)tom wrote:Thomas this was your statement, but what about the formula on your drawing?Thomas An. wrote:I account for the direction from glass to liquid: IORGl,Lq= VelocityInGlass/VelocityInLiquid.
Things going worse here
My brain started to flow out from my ears....
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