All posts relating to Maxwell Render 1.x
By Hugh
#131736
misterasset wrote:I can tell you that they would never space the lights that close together.
@misterasset
misterasset wrote:The usual distance between 2x4 lights is usually at least 4x4.:!:
Depending on luminaire distribution (i.e. wide, narrow, batwing, etc.); the uniformity & illuminance required it could be as much as 4m x 4m, but I would say using a louvred type of luminaire in this situation spacing would more likely be 2.4m x 3m. Depends on a lot of things.

Rather than doing all this guess work and spending countless hours rendering. Why not save yourself a ton of time and do your lighting design in a lighting design program. There are a couple of really good free applications available; Dialux and Relux (links below). Either will allow you to quickly setup a 3D scene, do serious lighting analysis and get a quick and dirty rendering to see the distribution in a scene. This can all be achieved in a matter of minutes. Once you've done this you can set up your lighting in your main 3D app with some confidence.

The major drawback with these apps is that importing 3D geometry is next to imossible, or at least bloody hard. On the plus side, creating a simple scene in the first place in about as easy as it gets.

http://www.dial.de & http://www.relux.biz/

They both come with basic furniture libraries. Each has a list of sponsors in the form of lighting manufacturers (which is why the programs are free) from whom you can download plugins containing all your favourite lights.

Hope this is of use to someone cause I think I've just condemned myself to lighting engineers hell. :D
User avatar
By arch4d
#131739
This is not reference pict... well it is, but again for natural vignetting!

Obviously you have used a wide angle lens, so you have natural vignetting
in your picture as well... it really is near to inevitable in RL :D

Natural vignetting is completely normal in real life picts, yet it is missed in
most CG picts. Some part of the M~R realism might be attributed to that btw.
actually it depends on the lens you use...
if you use a cheap lens (like it is in most digital cams) there is of course a vignetting.

but with high quality lenses that are normally used with single lens reflex cameras there shouldn´t be any vignetting.

obviously maxwell uses cheap lenses :lol:
By ricardo
#131744
arch4d wrote:actually it depends on the lens you use...
if you use a cheap lens (like it is in most digital cams) there is of course a vignetting.

but with high quality lenses that are normally used with single lens reflex cameras there shouldn´t be any vignetting.

obviously maxwell uses cheap lenses :lol:
AF-S Nikkor 18-70 1:3.5-4.5G ED (67mm). Picturew taken at 18mm.

I'm no expert but I don't see that much vigneting - much more of uneven light distribution.
User avatar
By lsega77
#131760
Hugh wrote:Hope this is of use to someone cause I think I've just condemned myself to lighting engineers hell. :D
Sorry Hugh, egineers go to Hades and architects just go nuts :D Thanks for the links, definitely going to check them out :!:
User avatar
By lsega77
#132295
Update:: M~RTest-Render-5(Material-Test1) - in first post, :)
By JDHill
#132304
...hehe...now we're getting somewhere. 8) ...how long did the new render take?

~JD
User avatar
By Kabe
#132307
arch4d wrote:
This is not reference pict... well it is, but again for natural vignetting!

Obviously you have used a wide angle lens, so you have natural vignetting
in your picture as well... it really is near to inevitable in RL :D

Natural vignetting is completely normal in real life picts, yet it is missed in
most CG picts. Some part of the M~R realism might be attributed to that btw.
actually it depends on the lens you use...

with high quality lenses that are normally used with single lens reflex cameras there shouldn´t be any vignetting.
This just is not true, and you can see it.

You are talking about a different kind of vignetting. You should really
study the link I've posted earlier. I have 18 lenses for my SLRs, and all
the wide angle lenses have natural vignetting, although probably a bit less
then Maxwell ;-)

Lenses like the Carl Zeiss Hologon can be equipped with a center filter to
compensate, but this is of course a kind of trick, not some magic
construction.

We came across natural vignetting in Maxwell much more often, because
now everyone can afford a 15 mm lens ;-)

Kabe
User avatar
By lsega77
#132308
JDHill wrote:...hehe...now we're getting somewhere. 8) ...how long did the new render take?

~JD
8 hour bake...
User avatar
By lsega77
#132771
last render added. What a headache I have.

So, Apple announced deprecation at the developer c[…]

render engines and Maxwell

I'm talking about arch-viz and architecture as tho[…]

> .\maxwell.exe -benchwell -nowait -priority:[…]