
Hi,adman wrote: How many subdivisions do I need to get good displacement results?
I tried 30x30 sub-divisions with a map tiling about 10 repeats in each UV direction but it is not good. should the divisions be much smaller?
Also, should I map a texture to the plane before exporting?n
let's see...itsallgoode9 wrote:those are amazing looking!
I was trying to figure out how in the world those are done...is each one using two planes floating off the ground a little bit, displaced in opposite direcitons?
If not you're some kind if witch with magical powers
You are correct, of course. The trick is to merge the two planes and then apply a planar projector to make sure that the mapping is mirrored when seen from the other side, and also to make sure that both sides match 100%itsallgoode9 wrote: I was trying to figure out how in the world those are done...is each one using two planes floating off the ground a little bit, displaced in opposite direcitons?
When wanting to select a material with File > O[…]
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