All posts relating to Maxwell Render 1.x
User avatar
By w i l l
#279072
Anyway I think it would be good if Benchwell was opened for 1.7. Obviously its useful for those of us who want to upgrade/look for similar processors. I think the positives outweigh the negatives.
User avatar
By -Adrian
#279087
Ok, i'll do a backup and open the user form.
User avatar
By -Adrian
#280275
Done. Procrastination is a bitch, sorry.
By monochrome
#281613
Has Benchwell considered adding a network rendering list? I have a Q6600 system and I'm considering building a PhenomQuad for under $500 used exclusively for network rendering. I'm wondering what results I can expect, or should I save my pennies for an 8 core machine, or the 12 cores around the corner...
User avatar
By mashium123
#286689
Hmm... I am experiencing a strange result here.

I've tried this scene with my work mac (see signature):
the benchmark was something about 230-240 and it took almost 40 min if I remember correctly (I did it yesterday, but had no time to post).

The system should be.. well.. a lot faster.

I believe that I already had done this scene a while agao... I don't remember really but I believe it was with the 1.6 release... and it had been as fast as expected...

Anything wrong with the 1.7.1<->mac combination or the scene or something else?
User avatar
By -Adrian
#286820
Frankly, i have no idea. You're running a MacPro Octo, right?

Does the scene at least look normal once it's rendered? Very rarely Maxwell messes something up when opening scene files, and gets a very noisy and mis-exposed result while being very slow. But if it looks normal after 40m, then it's not that.
User avatar
By mashium123
#286839
Yes, to all of your comments and questions, unfortunately :(

I wonder, if it's just the scene, or if my work-mac is so much slower with every scene, that I'd render with this release... How would I find that out?
User avatar
By -Adrian
#288088
Idea:

Remember how the benchwell scene originally had a higher SL (17 i think) and took 2 to 3 times as long to render? (which everyone hated)

Once Nehalem Skulltrail and more so once 4-way Nehlamen MP Xeons are out, we're gonna get increasingly meaningless results, with things like harddrive access making up 1/4th of the render time.

It just occurred to me, that if we could accurately determine how much longer an increased SL takes, we could calculate the old results down, while keeping a reasonable range of render times.

Let's say we found out through a line of thorough testing, that SL 19 takes ~4.25 times as long as the current SL 15. The results would then be adjusted as follows:

old entries, new entries

Before:
  • 4x Xeon i7 - 2:50s
  • 2x Intel Core i7 - 5:00s
  • Intel Core i7 - 9:30s
  • Intel Core 2Q6600 - 23:30
  • Intel Core 2D6600 - 45:30s
After:
  • 4x Xeon i7 - 12:02s
  • 2x Intel Core i7 - 21:15s
  • Intel Core i7 - 40:22
  • Intel Core 2Q6600 - 1:39:52 (old * 4.25)
  • Intel Core 2D6600 - 3:13:22 (old * 4.25)
So the new results are calculated the normal way (and thus retain former accuracy), while the old ones are multiplied with the determined SL ratio.

Since users of "old" systems will want to keep adding results without rendering for hours, two scenes with the old and new SL would remain available during the transition. The users could select/define the scene used in the entry form, and the multiplier would only be applied during queries (readouts), so that the original results remain untouched.

This technique could be furthered to when we all run Larabee and Nvidia Tesla setups, still waiting for flying cars. If someone dared to let the scene run to SL25 to verify accuracy, we could even compare the large render farms to our systems.

Let me know what you think, is there a logical flaw in there (prior to having run tests)?
User avatar
By KurtS
#288168
good Ideas, Adrian. I agree that it is important to avoid the test-results becoming meaningless due to the new and improved processors.

Keep up the good work!
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