All posts relating to Maxwell Render 1.x
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By -Adrian
#303567
I nearly always bumped the color in post, very nice to see that one!
User avatar
By macray
#303569
This announcement looks very fine. It is is great to see the improvements in noise reduction and colour distribution but there are some mindblasting speed improvements that I'd love to see on my machine! Hopefully it's useful for my renders as well..


For the next announcement: could you indicate what you change, if there are changes to previous announcement?
By Josephus Holt
#303570
Outstanding....you're making the best better yet :D

The rough translucent glass improvement is a "WOW"! Love the bump improvements....will minimize the need for displacement.

I think we're all sold on the upgrade....we're probably all wondering what this will cost, especially those of us w/multiple licenses.
By JTB
#303571
A great announcement!!!!
I love the results of normal mapping... I always hated to use displacement because of the rendertimes!!!
Everything looks S :shock: MUCH better!!!
By JTB
#303596
gadzooks wrote:Everything looks great Nicole. One question though is noise from glass better or will we still have to use AGS Glass?
Well, the question remains.. Dielectrics and sunlight (arc interiors) and dielectrics and artificial light (pool at night, light fixtures etc) are better in v2.0 ???
User avatar
By gadzooks
#303619
Well is seems to me that has been on of the more requested improvements....right???? So I would think that it would lead off the announcements... Or it would make for a great way to END the announcements. Either way it looks as if its going to be a good update.
By JTB
#303621
Maximus3D wrote:I can only guess based on the pictures and texts they posted so far that it looks like 2.0 will eliminate the need for AGS glass. Time will tell if that's the case or not, i sure hope so. :)

/ Max
To be honest, I don't care much because 99% of my work is arch exterior renderings so....
But I can understand that for interiors and product rendering it would be essential...
Why I need it? Mostly for pools and especially when I make night scenes...
User avatar
By Calico Jack
#303634
I must say that I'm not that impressed. Fryrender leads this battle IMO :?
User avatar
By Calico Jack
#303636
Sure. There's no innovative stuff like SWAP tool kind of thing etc. Just some speed/quality improvements and thats not enough.
Just compare Maxwell to Modo 401. The quality is almost the same and you get brilliant modeling tool in the same price.

Must say that we haven't seen the whole package yet but I'm little worried. Don't get me wrong I like wery much of Maxwell but
my clients don't. I need a tool which is able to create photorealistic stuff fast. I think Maxwell is a good tool for people who like to do some
artist stuff but isn't not optimal tool for professionals like me.
By micheloupatrick
#303639
I understand. But it's difficult to judge a product (Maxwell 2.0) that isn't even released yet.

It's true that Maxwell render times are sometimes huge, but what I like about it is that I get very predictable results: the setup and tweaking phase is way shorter than with Mental Ray for example. Then I hit render, and I can go on working on something else during the render phase.
User avatar
By Bubbaloo
#303644
Calico Jack wrote:There's no innovative stuff like SWAP tool kind of thing etc. Just some speed/quality improvements and thats not enough.
I understand your point of view, but I disagree. Maxwell's core render engine is the main product. Sure, NL could spend their time developing gimmicks and features and charge extra for them, but they wisely choose to spend their precious development time on improving speed and physical accuracy of the render engine.

They sent out a survey to their customers, and to my understanding, speed was the number one requested improvement.
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