All posts relating to Maxwell Render 1.x
By DELETED
#95774
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By Mihai
#95777
dd, try to apply default diffuse mats in your plugin, export the scene, then render again. I'm beginning to think these huge differences in illumination are due to how Studio interprets materials coming from the plugins, which aren't available in Studio, there is no such thing as a plastic or a dielectric material anymore. Safest thing to do is apply the simplest possible mat to your objects before export, then once imported into Studio, do all your materials there.
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By dd_
#95778
there are no layers in the c4d material tags, its the same as before. im sure it has to be the bounces. i would have to have the emitter at 2500wats to get it to be even close to the light from the beta 100wat emitter

lets see what NL say
tis indeed strange though

edit: from the tests i did in the studio i found that all the lights have to be really set high to get any light from them unless they are in your face close
dunno if i get more time i shall try the sheep in the studio
i tried before but studio didnt like the wool model :/
By DELETED
#95781
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By Mihai
#95797
dd, it could be the camera settings are also not the same between beta and RC....I noticed before in beta when I changed the ISO, it didn't change that much the illumination, but now in RC, the cameras ISO setting is much more sensitive.
By DELETED
#95822
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By dd_
#95824
mihai: i just did a test with the camera in the studio and if i add the value 1.0 to the shutter it does indeed make it as bright(ish) as the beta version of the same picture, but the emitter is still set to 500w in the studio and 100 in the beta
still testing :)
By DELETED
#95865
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By kkm
#96060
I have a simple question about these picture.

Image
it's two emitter (25+20W) -- beta 1.2.2a


Image
it's exakt same position as top picture. -- of course, RC3 and plugin 0.7b


My question, why second picture is darker than first? Does it depend on polygone OR light distribution OR material? Or I make false?

I hope admin or coder will answer here.


kkm

EDIT: second picture is a bit different, only without wineglass else that's all.
Last edited by kkm on Thu Dec 08, 2005 7:43 pm, edited 1 time in total.
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By SPUTNIK3D
#96061
Aksel Karcher wrote:
SPUTNIK3D wrote:Can you imagine where are the Cornell guys (the creators)?
One of them is still part of the 3ds max team, the other one built up a company for a webbased project collaboration system.
Thanks a lot Aksel! :wink:
but... :(
render engines and Maxwell

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