- Sat Oct 15, 2005 9:30 pm
#69311
Hmm... What kind of UV mapping are you using - it looks like it might be using cyndrical or spherical coordinates?? (I get a very similar swirl look using spherical on a test object). Maybe if you give the top a separate MAP ID from the rest of the table......Frances wrote:I'm having a problem with the coffee table's mesh affecting the bump mapping (notice the swirl pattern - it should be more linear). The bump texture is rgb.
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