All posts relating to Maxwell Render 1.x
User avatar
By rivoli
#46420
cpnichols wrote: Not that I should really post anything here... But what the hey... It's Friday!!!
maybe you shouldn't, but still it's great to see you around here. glad you did it eventually, hope to hear more in the future.
User avatar
By Intuition
#46447
tom wrote:So, this also proves "everything is possible" :lol:
Hey, Pink Floyd reunited so, as you know, even pigs can fly now.

Having said that I can only imagine where Maxwell Render will be a year from now.

:)
User avatar
By PRIAD
#46449
LOL... :D
User avatar
By zuliban
#46451
i think both renders are great the artist, is what counts not the tool , but everyone fit and likes one tool to work....

what really called my atention for maxwell is that is more like art and other renders more like design.

art take the long way and is expensiver and have not a method you just create for yourself.

i see oscar and albert made it more like a challenge for they while they could made it like any other render fast clean and for people that thinks in deadlines they taked the hard way and they are making it very good

:D
By mtripoli
#46548
"Um... what kind of guitar strings do you use...?" :lol:

No idea what you guys are talking about, but it's fun to read!

Mike Tirpoli
By galenb
#46803
cpnichols wrote:Not that I should really post anything here... But what the hey... It's Friday!!!

I love the fact that Maxwell is around. I love that fact that ALL GI raytracers are around. I'm glad to see the days of renderman, shadow maps, and faking lighting starting to fade away. The future is here, and embrcse it. The fact that there are so many options is great. Each will have a market.

I'm a big Vray user. I have used it since the early beta days 3.5 years ago. The days that you guys are in right now. GI pushed me over the edge of lighting and made me who I am. Vray was my tool of choice, but I always respected Brazil, MR, and now Maxwell. finalRender did not fit so well with me... but you can't have them all.

As users we should all be happy that we have a nice set of tools and some great choices. I think it is great that the developers of Vray and those of Maxwell are having a healthy technical debate. I am sure that they respect eachother a great deal. I know that Splutterfish and Chaos respect eachother as well. I have seen them smile and greet eachother at Siggraph a number of times.

But us, the users, should love and respect eachother too. If Vray adapts some of the principles of Maxwell and vice versa, it only helps us on both sides.

DO YOU FEEL THE LOVE???

You know that you do.

Best,

Chris Nichols

PS: Love the maxwell gallery... still to grainy for me, but it looks great.
[Sniff!] Oh man, I am totally feeling the love!!! com'mer and give me a big hug! :D

Man, I totally agree 100% with everything you said. But, to me the most important thing I read hear is that It's nice to see the dominance of RMan, shadow maps, specular highlights (really just reflections and should never have been separated), Ambient light settings and so on finally being challenged.

It's not the success of Vray, Brazil or Maxwell that I'm concerned with. It's the success of Global Illumination in general. I get more rabid arguments out of people not using GI then anyone using any single renderer. They are convinced that it's to slow and/or is just cheating in some way. Most have never even used GI or at the very least have tried it in PRMan and have formed there opinions from that.

-=GB=-
User avatar
By juan
#46934
buffos wrote:
You are both right and wrong.

Take for example solving with finite element (simple 2d 4node elements) an elasticity problem. We know that we calculate stresses at gausspoint and if we extrapolate the result to the nodes, we will not get unique values at the nodes. (this is equivalent to the noise).
Maxwell has nothing to do with finite elements. If Maxwell used this technics we should name us Last Limit instead. The error sources are so different in each case. Anyway in finite elements you have unique values in the nodes, this is one of the strong points of FE in comparison with particles and other techs. You can have forces out of the nodes, but you always translate it to unique node values through shape functions.

D'Addario always. Always. (0,10'' in general.)
User avatar
By tom
#46940
:D
User avatar
By Mihai
#46944
buffos, I'll be your first customer if you write a new renderer. But please understand, I will demand constant roadmaps from you :lol:
User avatar
By juan
#46950
:D
Buffos, I 've sended you a PM with some books. ;)

You would make us very happy if you show your roadmaps, please do that. I promise be kind :!:
By DELETED
#46952
DELETED
By mtripoli
#46994
Dean Markleys - "Cryo's" nice and bright (when new)... electric only, of course... .010's

... and Fender Heavy...none of that girly "thins" for me...

Miek Trippoli :lol:
By hqv
#47051
I have one (Phd in maths) and I don't understand anything ! Maybe also one in Physics ?
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