- Thu Dec 13, 2007 10:55 pm
#256167
So then that just leaves me with another quick question (because I use SketchUp and hate doing all the material projections there-in). Is there a way, once the projector has been normalized, to set the origin point of the texture on the object?
OK now my head is swimming a little - if I have RealScale on a material shouldn't the scaling of the object projector read 1,1,1 after I've normalized and not before?
(Sorry if I seem a little slow on the uptake - I think SU is just so different from other 3D apps that I haven't got my head around all the UV issues yet.)
OK, understood. I didn't even know about the normalize option before. Thanks.Mihai wrote:macitect, it works correctly, I checked and double checked
Not adjust to object, but rightclick the projector>Normalize. This will make the UVs 1m in size.
Alternatively, try unchecking RS in the material, close the texture picker, open it again and check RS. This does the same thing as Normalize only 'behind the scenes', when you apply such a material to an object(s), it will create a cubic 1m projector for those objects.

So then that just leaves me with another quick question (because I use SketchUp and hate doing all the material projections there-in). Is there a way, once the projector has been normalized, to set the origin point of the texture on the object?
OK now my head is swimming a little - if I have RealScale on a material shouldn't the scaling of the object projector read 1,1,1 after I've normalized and not before?
