glebe digital wrote:I have a lot of sympathy for those who don't have a workable plug, it's obviously a real pain if it's your only route in.

Maybe you're right, development should be biased towards this at the moment.........[especially as v1.1 [via the Studio] is such a solid piece of kit right now].
On the other hand, comments like 'I will NEVER use the studio' make absolutely no sense to me at all. Could someone please explain to me why the Studio is such a dogs-dinner and can't be considered under any circumstances?
At present, it's sounds like the unicyclist who won't switch to two wheels on a matter of principle........even when the unicycle has a puncture and the seat's been knicked.

The circumstances depends on what type of scenes you´re dealing with.
In my case i model cityscapes and scenes that all have thousands of objects in them. When dealing with these scenes as well as an insane amount of polys, you really don´t want to start converting and triangulating that amount of objects/polys. If Maxwell wouldn´t crack by the sheer size of the end result, your machine definitely would.
The second problem is that i have a huge amount of materials suitable for my needs that i wouldn´t be able to use. A lot of dirty/cracked/dented materials and alpha masks for example, where the latter are a complete PITA to work with in the new materials editor, especially if you need to resize them.
And i honestly fail to see the point in starting to build a new materials library, as long as we´re forced to redo all those materials for every new release.
And the last issue is that i always alter/model elements in these scenes up to the last minute when it´s time for the final render(remodel part of a building, changing curvature on a few cables etc). Although i´m sure you can rotate/resize objects in Studio, you can´t move any points or polys without having to go back to the modeler, re-convert and re-import the specific parts into Studio again.
For me it´s an easy choice. I would under no circumstances use Studio for what i do, because even if i could, it would significantly increase both the time creating a scene, as well as terminate an already excellent workflow with a number of unecessary and time consuming steps.
If it would actually save me some time, i wouldn´t be having this discussion at all, i would already be using it.