ok back to the topic: rendering animation
we've used maxwell for several animations - in general it works pretty fine and has a very predictable rendertime compared to our experiance with mentalray.
coop rendering for seq:
doesn't really make sense, you are interessted in the sequence not in one frame - and in you network traffic?
filesize:
the mxs files are big but to be handled - switch off "include textures" and the file size drops rapidly to the one of your maya scene file.
output format:
rendering mxi, for us doesn't really makes sense at this stage. you would need to convert each frame and adjust your multilights for each frame by hand - maybe there is a other solution? i'd be intressted (batch script?)
export for anim:
we use studio only for a little faster workflow to setup the materials and textures. then import the materials in maya - test render. hide all geometry to the viewport (especialy when rendering mblur) then the export runs pretty fast.
NL has to improve the studio workflow for animation quiet a bit - it stange to type in your framerange etc in the command slot instead of having render globals for it. the mutilight feature should work recursivly; means i want to test render, adjust the ml settings export this settings into my plug in (mayall) then render the sequence. i also want a 16bit fileformat to avoid rendering mxi. and the biggest thing of all !!!!!!! i need renderlayer and mattes that render fast or mxr should output them while rendering - things like "use background shader" addressable objects in one rendering.


- By Mark Bell
- By Mike Amos 20251018183343