All posts relating to Maxwell Render 1.x
User avatar
By Frances
#117870
I agree with Mihai. Also, the legs on the figure to the right don't look like they are in a natural position - too rigid and unyielding. You might want to find a photo of someone in a similar pose and study it.

I didn't quite understand the emitter bug you were discussing, but does that have something to do with the criss-crossed shadows across the legs? It looks very strange. :?
User avatar
By Olivier Cugniet
#117996
i am really, really pleased to have your comments.

ok, err, the happy cheap poser looking women, feet, are clearly not finished...and such things, in which we have a lot of references need very much tweaking, and i'm really not an anatomy specialist. i just had to put them in, to see what goes on, and wanted to show it, to see what reactions i would have. Now i have my reactions, and i'm happy. :D

I agree that the legs on the left are disturbing, and unnatural.
for now, i will continue without any human reference and see if i'll put them back later.

Mihai, yes, the entire room is modeled, to have light bouncing all around, but i will change a bit the room plan... i have some little ideas :wink:
the thing that disturbs me the most, is that the light is flat for now, and i think it comes mostly from my room model.

to answer Frances, the emitter bug was the one you can see on page1 of this topic, the post with the three pics, this big awfull highlight, i have, as soon as i put in a emitter... need more testing...

thank's again for your comments bugyboo, iker, chris, 3dgeek, mihai, and Frances

:D
User avatar
By Olivier Cugniet
#118094
i did some heavy changes in my scene... and a 30mn test render. still a lot to model, if i continue in this way. What do you think ?

Image

another render is running right now :D

edited with a bit more rendertime :D
Last edited by Olivier Cugniet on Wed Feb 08, 2006 7:29 pm, edited 1 time in total.
User avatar
By 3dgeek
#118111
Yeah this is looking nice.... the light through those grated windows is really interesting... it's cool. Throw a little something on that water to break up the surface. I think it kind of needs one main focal point though... (not the women:)) but something....maybe one large area of light falling over those benches? Just some suggestions.

It's looking really good though....this will be nice.
User avatar
By aitraaz
#119135
Nothing worse than a hammam gone out of business...Anyways that last test was looking pretty cool, great sunlight. Looks like the columns were floating - ah, the marvels of ottoman engineering!
User avatar
By Olivier Cugniet
#150034
back to my hammam....said it would re-open after RC5 :D

Image

how should i make the water of the pool ? should i make an object filling the pool or just a surface for the water surface (that's what i have for now)...i don't really get it :roll: not very expert in swimming pools :wink:
By JesperW
#150089
A single geometrical surface for the water surface is interpreted as the water fills the pool, so thats what you should use. Optically there is nothing happening at the wall-to-water boundary. Use a noise map such as http://journeyman.se/maxwell/waves-map-large.jpg for the surface, standard dielectric material with ND=1.35.

In my experience the darkening of the wall colors when they get wet is important for realistic results (wetness extends slightly above the surface)
User avatar
By Olivier Cugniet
#150099
that's what i try for now JesperW...thank's to confirm that... i just dont really find the right settings for now :)
User avatar
By glebe digital
#150144
OC, the light in there........I could almost eat it. 8) :)
Personally I would increase attenuation in the water surface, check the ND and adjust the transmittance to get more colour in there.
User avatar
By goncalo
#150145
Oliver don´t looks like water... maybe put a little more blue or grey, i don´t know, looks like being empty

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