michaelplogue wrote:Question on the z-clip... What sort of material assignments can we use for the exposed sliced region? Can we pick a specific color and can we utilize a bitmap and/or standard Maxwell material (so you can have for example, cross hatching or similar pattern)?
Z-Clip is the starting point from the camera that faces will become visible.
So if you make the interior of your model colourful, those colours will be seen due to z-clip.
Very useful for showing off the nice interior of the office block you're rendering, without removing faces, or using the current 'Hide to camera' method in 1.1.
If you want a quick test, Blender does this in the Camera edit buttons. A numerical value for distance from the camera's origin.
Hope that explains. (If NL's interpretation of Z-Clip is different, please forgive me in advance.)
Tim.
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