All posts relating to Maxwell Render 1.x
User avatar
By d7mcfc
#223378
Now that is impressive, I like it!
By paxreid
#223388
Fernando Tella wrote:It looks like Z-clip feature caps cut geometry, right? That's cool.
That would be really cool!....hope it wasn't pshoped after.
By yadikrisnadi
#223391
That wonderfull.
By Renato Lemus
#223395
mmm, rendertimes?, I guess we won't get an impressive improvement in that field, I rather see impressive features like DISPLACEMENT. (I'm tired of a friend of mine that uses fry, he's constantly rubbing me his displaced renders in my face :lol: )
By Nuno Faria
#223397
nicole, thanks for the images....really nice features!
best regards,
nuno
Last edited by Nuno Faria on Fri May 04, 2007 9:55 am, edited 1 time in total.
By tikal26
#223401
ok this z-clip loks cooler than similar things I used before. I have use the one in form z, but it is better used positing the camera forward I can't do something like making a perspective shot and cutting the side. I am looking to how it works?
User avatar
By michaelplogue
#223456
Question on the z-clip... What sort of material assignments can we use for the exposed sliced region? Can we pick a specific color and can we utilize a bitmap and/or standard Maxwell material (so you can have for example, cross hatching or similar pattern)?
User avatar
By Tim Ellis
#223473
michaelplogue wrote:Question on the z-clip... What sort of material assignments can we use for the exposed sliced region? Can we pick a specific color and can we utilize a bitmap and/or standard Maxwell material (so you can have for example, cross hatching or similar pattern)?
Z-Clip is the starting point from the camera that faces will become visible.

So if you make the interior of your model colourful, those colours will be seen due to z-clip.

Very useful for showing off the nice interior of the office block you're rendering, without removing faces, or using the current 'Hide to camera' method in 1.1.

If you want a quick test, Blender does this in the Camera edit buttons. A numerical value for distance from the camera's origin.

Hope that explains. (If NL's interpretation of Z-Clip is different, please forgive me in advance.)

Tim.
User avatar
By michaelplogue
#223474
Sorry for the confusion. I was asking about the surface of the actual slice - of solids (in the sample picture that Nicole provided, this area shows as black).
User avatar
By Tim Ellis
#223477
Ah I see what you mean. I initially thought the black was a modeled section. :oops:

<Awaits Nicole's reply.


Tim.
User avatar
By -Adrian
#223509
Yes, i'm curious about that as well. It simply seems to be non-shaded, which might be the only way it works :/
User avatar
By Maximus3D
#223511
Isn't this a camera effect in a way it clips the geometry. Then i doubt you'll be able to map the clipped surface. Although it'd be great if it were possible to map it with a hatch type pattern.

Maybe.. just maybe if you can do it by using a type of materialchannel for this and then remap it in post or something. I don't know..

/ Max
By nicole
#223515
Hi everyone,

Another image by Tora... It's an old-fashioned telephone in very high resolution. You can have a look at the original image (10,000 x 8,120) by clicking on this link:

http://www.maxwellrender.com/img/muestr ... ele_XL.jpg

Beware: 19 MB

Take a look here at a smaller version:

Image

and at a crop:

Image

Hope you like! :D

Regarding Michael's question about the exposed surface of the slice: I am not sure how that works, but will get back on that as soon as I can.

Thanks!

Nicole
User avatar
By Hybaj
#223518
No texture filtering again!?
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render engines and Maxwell

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