- Thu Oct 13, 2005 5:33 pm
#68765
You also mentioned you spent time looking through the ChaosGroup forums for solutions to the noise.
So adding to those 90 mins:
-time spent on forums
- tried every variation of QMC and AA settings I could think of to prevent noise, get more distinct textures and better bump-mapping
-I introduced a direct light to see if more "hard" light would improve bump mapping.
All that should be time spent working on a render.
BTW, could the noise on the glossy table be because of too low subdivs setting on the glossy material?
This is a great example of why one should not only count final render time when comparing Maxwell to other renderers.Frances wrote: For the preliminary Vray render, I had done the following:
- glass excluded from GI and shadow-casting to prevent noise
- bitmap filtering basically disabled to fix blur (the fabric and carpet are good, high-res textures)
- upped samples on Vray lights and glossy reflections to 30 to prevent noise
- tried every variation of QMC and AA settings I could think of to prevent noise, get more distinct textures and better bump-mapping
I introduced a direct light to see if more "hard" light would improve bump mapping. I was in the middle of tweaking contrast and saturation when I got a call from the client about the preliminary Vray render. So I knew that the scene needed a lot of tweaks when I sent him the image, but I had indicated to him that is was just to check the scale of some of the furniture.
You also mentioned you spent time looking through the ChaosGroup forums for solutions to the noise.
So adding to those 90 mins:
-time spent on forums
- tried every variation of QMC and AA settings I could think of to prevent noise, get more distinct textures and better bump-mapping
-I introduced a direct light to see if more "hard" light would improve bump mapping.
All that should be time spent working on a render.
BTW, could the noise on the glossy table be because of too low subdivs setting on the glossy material?
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