All posts relating to Maxwell Render 1.x
User avatar
By tom
#35216
Lets take the diffuse/plastic Maxwell Material
Reflectivity - there's a tick box here, guess that turns it on? and there's a value of 1 + a map port *excuss the xsi term* so I have tried changing these values and loading image map's *rgb* of say 10/20/30% black but nothing seems to happen? only strange results -black image/ reflection that does not add up to given map value?
How do you control this? can you send me a basic file/scene with a few materials so as the reverse engineer this process?
first of all, reflectivity works in a different way with diffuse and plastics.
for diffuse it has no reflection effect, just to control the scattered energy from the surface. for plastics it works in junction with specularity, if you map reflection in plastics you have to map specularity also. a plastic which has no specularity won't reflect anything.
Here are the LW issues + some work-rounds I found, don't worry aboue the LW issues ok

1. Transparency don't work on plastic and diffuse, even using textures to control spinners nor does Spec/glos channels.. even tho your red-me says it does
there's nothing called "transparency" for maxwell, you must be talking about clipmaps and don't take care application default parameters as maxwell's... and once again spec and gloss works fine.
2. SSS don't seem to do much.... I've used both .1 values to 100 values no effect!!
in max it uses values between 0.0 and 1.0, i'm not sure what LW plugin does with this.
3. Blur is a pain, and this for me has made MW lose it edge over other engines...
blur will be improved or maybe gone, let's wait and see an official answer.
4. .jpeg file *rgb don't work!! had to use .bmp for any action... again a pain
this may be a lw related thing, i also dunno this.
1. Diffuse

Color/Bump/ work

Reg/spec/glos don't - and if you LOOK at the new guide MAX diffuse glos is not available, so why does the LW read/me say it is?
hmm.. let me see this first.. confusing...
- use .bmp to use bump mapping - but with odd results
has some small issues and will be fixed if you mean some strange results...
2. Plastic

Color/ref/bump work just!!

Plastic is reflecting off the bat, to control this you need to use a 100 k (black) file/.bmp then use values in the .1 to 1 % range to control this...great but not good
will be improved... once max has the same issue and now fixed.
spec/glos don't work, even using textures at 10/20/30% etc etc etc
try these with a white map on reflection... i'm not sure again...
3. Dia materials

Unstable and have strange effects on color, + odd black dot's rear there head
also known and fix is on the way...
By DELETED
#35235
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User avatar
By tom
#35240
you're right, they will be somehow better and more friendly in the end, now they are a bit like an open case computer ;)
By DELETED
#35248
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User avatar
By MetinSeven_com
#35252
By the way Tom, just out of curiosity: how can you answer all these specific Maxwell development-related questions to everyone here? Does Next Limit frequently whisper in your ear what is being changed and added to Maxwell or do you answer according to your own expectations?

Cheerio,

Metin
User avatar
By tom
#35257
OK I'm in the beta team but,
Read what I wrote carefully also:
I just write the things already promised, nothing more!
I never promise anything that never told before....
User avatar
By tom
#35267
thank you adam,
for surely some of the features due to time again....
and i'm willing to help anyone here when possible,
but i don't want to be speculated as if i am foreseeing things or whispering.
this is not true.... we must not mix things up ;)
User avatar
By Maximus3D
#35285
Heh, interesting this :) i notice they given you strict rules to obey, it shows in the way you type and talk. It changed since you started betatesting it. Like a whole new ballgame this time around..
Not sure if i'm right but it's just something i picked up in the past weeks on here with certain attitude changes and "moods" in the way stuff are typed :)

/ Max
User avatar
By tom
#35295
this is also not true maximus, i'm not new at this...
i just wanted to speak more clear on some things that's right,
but as i see you take me all wrong way... i'm a bit disappointed,
you called this a "change"... tom is tom always...
now i seriously decided not to post so sincere anymore unless
most of you take it wrong way... this is not that easy.
and you can't call them "strict rules".... because they are natural.
i'm sorry if i make something wrong or if i disturbed you somehow.
this is the last thing i want to hear "your attitude changed"..tooo bad.
i feel myself guilty because i feel responsible to you all my friends here.
and i once remind you that you just learned it but it was not a new thing...
may your vision be changed rather than my attitude? :?
User avatar
By Maximus3D
#35305
Uh no one moment now. Don't get me wrong Tom. What i said was only a observation from my side. It's not relevant in any case to anything on here. If i were wrong then i am sorry, it wasn't meant in a bad way but a good way. Please misunderstand me the right way if you are going to misunderstand me. The only one who knows anything on here is you, i have zero knowledge of what's going on and that's ok with me. But this now seems to turn into something silly here so i will keep quiet to avoid more trouble. Sorry if what i said offended you in any way, that's not what i meant at all. :(

/ Max
User avatar
By tom
#35309
buffos, i understand you very well and I hope NL understands this too.
let me tell you my honest opinion.
you....are...right...

i accept all you say but i strongly reject one thing,
they DO NOT LIE.... this is not the aim...

when things went wrong, hard, challenging, etc.
they must not be blamed this way...
ok i'm sure you can answer me dozens of posts more rightfully,

in fact i have my own vision as you and
they have their own too...

i'm not trying to advocate, i just decide to judge things in
a different way and i'm a very tolerant person in my nature
and i cannot reject myself. this is not for i'm some little part of this.

i just understand and personally know how terribly hard coding is.
and this doesn't mean i don't respect your rights...

the last thing i want to say is: "i understand you buffos"
and you please take me right way i wish...
By DELETED
#35310
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User avatar
By tom
#35316
Maximus3D wrote:Sorry if what i said offended you in any way, that's not what i meant at all. :(/ Max
no i'm ok with you...np, don't worry
let me tell you one thing maximus....

some may assume these thousand posts i made as chattering,
however they are also a proof of that i read many posts as i can.

so naturally i catch more announcements on the posts,
then when i emphasize them, some come and tell me,
where do you know? bla bla... it's easy.... READ ;)
i cannot speculate anything in any way.... this is wrong.

so please let's understand each other and don't forget i'm not something special.
User avatar
By tom
#35324
things always go better for everything in this life, i'm not pessimistic...
User avatar
By Eric Lagman
#35365
OEI wrote:Baaaah,

I work for a company that call alphas for commercial releases and sell them for hundreds of thousands of dollars. This is not even close

Enjoy Sunshine in Life

Ole
Wait a minute you work for microsoft!!!
render engines and Maxwell

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