- Fri Jun 17, 2005 4:20 pm
#35216
for diffuse it has no reflection effect, just to control the scattered energy from the surface. for plastics it works in junction with specularity, if you map reflection in plastics you have to map specularity also. a plastic which has no specularity won't reflect anything.
first of all, reflectivity works in a different way with diffuse and plastics.Lets take the diffuse/plastic Maxwell Material
Reflectivity - there's a tick box here, guess that turns it on? and there's a value of 1 + a map port *excuss the xsi term* so I have tried changing these values and loading image map's *rgb* of say 10/20/30% black but nothing seems to happen? only strange results -black image/ reflection that does not add up to given map value?
How do you control this? can you send me a basic file/scene with a few materials so as the reverse engineer this process?
for diffuse it has no reflection effect, just to control the scattered energy from the surface. for plastics it works in junction with specularity, if you map reflection in plastics you have to map specularity also. a plastic which has no specularity won't reflect anything.
there's nothing called "transparency" for maxwell, you must be talking about clipmaps and don't take care application default parameters as maxwell's... and once again spec and gloss works fine.Here are the LW issues + some work-rounds I found, don't worry aboue the LW issues ok
1. Transparency don't work on plastic and diffuse, even using textures to control spinners nor does Spec/glos channels.. even tho your red-me says it does
in max it uses values between 0.0 and 1.0, i'm not sure what LW plugin does with this.2. SSS don't seem to do much.... I've used both .1 values to 100 values no effect!!
blur will be improved or maybe gone, let's wait and see an official answer.3. Blur is a pain, and this for me has made MW lose it edge over other engines...
this may be a lw related thing, i also dunno this.4. .jpeg file *rgb don't work!! had to use .bmp for any action... again a pain
hmm.. let me see this first.. confusing...1. Diffuse
Color/Bump/ work
Reg/spec/glos don't - and if you LOOK at the new guide MAX diffuse glos is not available, so why does the LW read/me say it is?
has some small issues and will be fixed if you mean some strange results...- use .bmp to use bump mapping - but with odd results
will be improved... once max has the same issue and now fixed.2. Plastic
Color/ref/bump work just!!
Plastic is reflecting off the bat, to control this you need to use a 100 k (black) file/.bmp then use values in the .1 to 1 % range to control this...great but not good
try these with a white map on reflection... i'm not sure again...spec/glos don't work, even using textures at 10/20/30% etc etc etc
also known and fix is on the way...3. Dia materials
Unstable and have strange effects on color, + odd black dot's rear there head