-  Sun Jun 26, 2005 9:47 am
					 #39301
						        
										
										
					
					
							So this is not about multiple dispersion, have you tried to render the same setup from recreated geometry, or from a bit different angles, to try to separate the "bug" from the rest of the scene?
					
										
					  															  										 
					 
					 Abbys IM - A small group of independent freelancers. (www.abbys.hu)
System :: Intel Pentium 4 @ 3.4Ghz, 1GB RAM, Windows XP SP2
					  					                System :: Intel Pentium 4 @ 3.4Ghz, 1GB RAM, Windows XP SP2


