I understand how stupid it sounds but that's not the way it works. Without a scene failing, it's not possible to know why how it ends up with black dots. It's like you build a random number generator and the rest of the application crashes after hitting the number 2873464 but you can't expect to find that crash without that number is being generated first and you can't wait until finding this number hunting forever. This means, the example user scene here is a lottery result and it can help us tracing the problem back. Also, keep in mind that the problems causing these kind of troubles usually have different sources and fixing one thing cannot always cure all. Btw, where's the Thomas scene you've pointed?hyltom wrote:Tom, you don't think it will be more useful to hunt the problem inside maxwell core and not in each scene that got some black dot. Because if it's what you want I can provide you all my scene. And if I remember well, in the bug reports section, the problem that also appear in Thomas scene hasn't been solve yet. No need complex scene to see that maxwell rendering core have some problem.
Now that definitely needs "debugging"...yolk wrote:
...you just don't know how my client's wife HATES flies!!!! They keep reminding me...remember to put screens on those doors!!!yolk wrote:
It's this thread (the last two post from you and me) Tom, but all the pictures are not hosted anymore.tom wrote:Btw, where's the Thomas scene you've pointed?
I've noticed that "export all" creates l[…]
hmmm can you elaborate a bit about the the use of […]