



True. The shape of the glass ends up different than in real life ... and it is harder to do real-flow animations that way, but it is guaranteed to give you real life "looking" results.pipcleo wrote:even though logic would seem to dictate it shouldnt work this way with overlapping geometries
Modeling glass of water - probably nobody would like to split geometry to more then one mesh, but for example model of fish tank - all sheets of glass have to be merged together to one object (then to remove polygons which are "touching" water etc.)A ray passes through a solid only if it encounters opening and then closing normals of the same mesh. Unlike in the past you can no longer have separate meshes (now you have to merge them to be considered a solid)

Kurt's, Russian doll method works just as well ... Here is how they both look:KurtS wrote:My method is slightly different form what Thomas suggests above, but I think both methods work. I'm also encosing all of the fluids in the glass volume, but modeled so that there is only one surface between each liquid.

thanks Iker,iker wrote:KurtS , what a test!![]()
![]()
![]()
Can you talk about your setup in this wonderful test?
fixed! thank you - customer support! -Ed