All posts relating to Maxwell Render 1.x
By macitect
#255075
Really weird - I wasn't getting notifications for this thread until today...

I am very glad to see that mine is not an isolated case. I also agree that this is really a MAJOR bug. I personally like studio, but unfortunately this is just one of numerous problems in this release.

Mihai - thanks for informing us. I do hope that NL are working hard on this and that there will be a fix forthcoming. I work predominantly in SU for modeling and use Studio extensively for applying materials. This - and the the various sky viewing problems - have got me feeling like my hands are tied behind my back.
By S4BB
#255097
Thanks Mihai for the reply.

Hopefully this is an easy one since it had been working previously.
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By Eric Lagman
#255105
macitect wrote:
This - and the the various sky viewing problems - have got me feeling like my hands are tied behind my back.
Same here. Looking forward to the fix of these studio bugs asap.
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By Mihai
#255112
Various sky viewing problems? I've noted a possible issue on some Mac systems not displaying HDR images in viewport. What are these other issues?
By macitect
#255114
Mihai wrote:Various sky viewing problems? I've noted a possible issue on some Mac systems not displaying HDR images in viewport. What are these other issues?
Sorry, I shouldn't have been so casual in the way I remarked on those...

Yes, I am referring chiefly to the HDR problem, but also to the fact that the sun graphic doesn't always update when changing hours/locations, and while playing with turbidity, etc. or date/time the colour of the sky doesn't update unless you change from ph.sky to image or skydome and then change back. I've noticed this is issue is mostly precipitated by changing any of the camera settings.

I don't know if these things have been reported yet. If not I will make a point of observing a little more attentively and posting it later. At the moment I am hard at work doing construction documents - a nice break from 3D. :wink:
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By Mihai
#255123
It could be that you have to click once in the viewport or just move your mouse over it to see the changes. This is only happening on some systems and please understand some issues are also out of control from the developers.

In any case, changing turbidity or even time of day and going simply by the viewport.....you have to make a preview render anyway to really see what the sky looks like. I wouldn't call this a show stopper no?
By macitect
#255139
Mihai wrote:It could be that you have to click once in the viewport or just move your mouse over it to see the changes. This is only happening on some systems and please understand some issues are also out of control from the developers.

In any case, changing turbidity or even time of day and going simply by the viewport.....you have to make a preview render anyway to really see what the sky looks like. I wouldn't call this a show stopper no?
Mihai, I sense defensiveness in this post. I hope I am misinterpreting, as I am not intending to attack or offend. Generally I am very pleased with Maxwell Render, and as I am not doing 3D imaging professionally at the moment these bugs don't even really bother me.

Having said that - the sky not changing properly in the viewport is not a "show stopper" as you put it, but it is still a bug. ...and unfortunately a bug among many others. Since downloading 1.6 and the accompanying SU>MXS plugin I've spent an inordinate amount of time chasing bugs. All the "non-show-stoppers" add up. Just because the end results made possible by Maxwell render are so incredible doesn't mean that there should be less emphasis on the whole user-experience.

If Next Limit chooses to offer Studio (which I am glad they do) and to support the Mac platform (which I am very glad they do) and support SketchUp (which I am also very glad they do) then they owe it to the customers who have paid (a lot of) money to provide them with a product that works properly. From beginning to end.
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By juan
#255180
Hi macitect,

We are going to update the SU plugin for OSX today, fixing the sky bug. About the projector issues, we are working on that and it is almost fixed, we will see if we can update a patch of Studio soon.

Regards,

Juan
By S4BB
#255226
Thanks Juan for the update.
By macitect
#256136
juan wrote:Hi macitect,

We are going to update the SU plugin for OSX today, fixing the sky bug. About the projector issues, we are working on that and it is almost fixed, we will see if we can update a patch of Studio soon.

Regards,

Juan
Juan, thanks for the reply. I hadn't seen it before today. (Sometimes I receive email notifications sometimes I don't...)

The sky problems I was referring to are in studio, not the SU>MR plugin.

I see that 1.6.1 has been released, but unfortunately the projector scaling has not been fixed. I suppose there is progress though, 2 out of three axes are the same...
Any idea how quickly this could be remedied?
Image
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By Mihai
#256138
But all the faces in your screenshot show the texture tiled once, which is normal. What happens if you click normalize on this projector?
By superbad
#256143
Mihai wrote:But all the faces in your screenshot show the texture tiled once, which is normal.
That's not the way it worked before- it never used to force a certain number of tiles, it just mapped it at the scale you gave it, which is the only sensible way to do it if you're trying to map a material like wood.

Here is a screenshot after opening an an MXS with no materials other than default (so no textures), selecting all objects and changing the projector to cubic, with scale (1,1,1). The scale is changing according to the size and rectangularity of the object. This is exactly how it would look in old versions when you clicked "Adjust to Object": it would squeeze the texture to fit a single tile on each face (by adjusting the x,y, and z scale dimensions). Now in 1.6.1 if I click Adjust to Object, it moves the texture a little bit, but leaves the scale at 1, and it's still distorted like this.

Image

This is not useful behavior for me- I need all my textures to be roughly the same size (I typically vary them all a little bit so they don't line up across bodies), but most importantly, they need to be at the original aspect ratio.

Here is the same thing done on 1.5.1. All the textures are the same scale and aspect ratio, which is exactly what you would expect with a scale value of 1 in all directions. (Actually, this is a scale of 2,2,2, which is what 1.5.1 uses as a default for reasons I never understood.)

Image
Last edited by superbad on Thu Dec 13, 2007 8:27 pm, edited 5 times in total.
By macitect
#256144
Mihai wrote:But all the faces in your screenshot show the texture tiled once, which is normal. What happens if you click normalize on this projector?
If by normalize (i don't see that option) you mean "Adjust to Object" then that is what I have done.

I am still just having a hard time understanding the RealScale option... I can see what you are saying - that the texture (map) has been made to fit once on each side, which I agree is "correct". What I don't understand is this; if the material is RealScale, shouldn't the tiles be the same size on all 4 faces and the "Adjust to Object" command using only one face to calculate the size of the texture?

ps - glad to see you're still helping me Mihai. cheers.
I really do hope that you understand I am not trying to be a $hit disturber!
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By Mihai
#256157
macitect, it works correctly, I checked and double checked :)

Not adjust to object, but rightclick the projector>Normalize. This will make the UVs 1m in size.

Alternatively, try unchecking RS in the material, close the texture picker, open it again and check RS. This does the same thing as Normalize only 'behind the scenes', when you apply such a material to an object(s), it will create a cubic 1m projector for those objects.

That's not the way it worked before- it never used to force a certain number of tiles, it just mapped it at the scale you gave it, which is the only sensible way to do it if you're trying to map a material like wood.
This is not useful behavior for me- I need all my textures to be roughly the same size (I typically vary them all a little bit so they don't line up across bodies), but most importantly, they need to be at the original aspect ratio.
That's because the UVs in 1.5 were not working correctly. Do you have access to any other 3D modeling software? Try creating a cubic projector for that object, you will get 1 tile for each face. This is the default behavior of a cubic projector. If you like to see the texture the same size on all faces, rightclick the projector>Normalize. Or, scale it in the viewport as you wish.

The scale you see in the UV params are relative to the object they are attached to, not world units.

Clicking Adjust to object makes the projector adjust to the size of the object, showing you a scale of 1 in the UV params.

Right click projector>Normalize to turn that projector into a 1m cubic projector no matter the size of the object it's attached to.


or

Check the RS checkbox in the texture picker of the material.

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