Mihai wrote:But all the faces in your screenshot show the texture tiled once, which is normal.
That's not the way it worked before- it never used to force a certain number of tiles, it just mapped it at the scale you gave it, which is the only sensible way to do it if you're trying to map a material like wood.
Here is a screenshot after opening an an MXS with no materials other than default (so no textures), selecting all objects and changing the projector to cubic, with scale (1,1,1). The scale is changing according to the size and rectangularity of the object. This is exactly how it would look in old versions when you clicked "Adjust to Object": it would squeeze the texture to fit a single tile on each face (by adjusting the x,y, and z scale dimensions). Now in 1.6.1 if I click Adjust to Object, it moves the texture a little bit, but leaves the scale at 1, and it's still distorted like this.
This is not useful behavior for me- I need all my textures to be roughly the same size (I typically vary them all a little bit so they don't line up across bodies), but most importantly, they need to be at the original aspect ratio.
Here is the same thing done on 1.5.1. All the textures are the same scale and aspect ratio, which is exactly what you would expect with a scale value of 1 in all directions. (Actually, this is a scale of 2,2,2, which is what 1.5.1 uses as a default for reasons I never understood.)
