It ok.Pierre Caron wrote:If parts of your model appear transparent in alpha when they should not, then you have a problem and you are right there's a bug.
Sorry I did not get that
Thanks alot, but its actually not my model. Its for a company and its theres CAD-model, and its heavy as F*CK. Hate it.ricardo wrote:I don't think I can help, but nice model mate!
Ricardo
I did´nt understand you...lebbeus wrote:Doesn't pure white kick the clip map feature on? Is this your problem or am I misunderstanding?
hehe okey. Its Ok.lebbeus wrote:it's my fault, don't worry![]()
I thought that was a map that you created to use on the model, not one that MW created as part of the render…pay no attention to my previous comment
hehe, thats funny.
Heres the settings for the main-body-material:Mihai wrote:It can be an issue with alpha and certain materials....alpha has worked fine for me so far. Could you post the settings of one of the materials that's showing transparency in the alpha?
sorry, but you´re wrong...SunlightRocker wrote: Its pure black in the transittance on the first BSDF, so there should´nt be any transperancy.
Okey, your probably right.arch4d wrote:sorry, but you´re wrong...SunlightRocker wrote: Its pure black in the transittance on the first BSDF, so there should´nt be any transperancy.
if you have a transmittance color different to black on any bsdf layer of a material, the mat has a transparency...
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