All posts relating to Maxwell Render 1.x
By ricardo
#179323
I don't think I can help, but nice model mate!

Ricardo
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By lebbeus
#179340
Doesn't pure white kick the clip map feature on? Is this your problem or am I misunderstanding?
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By SunlightRocker
#179342
Pierre Caron wrote:If parts of your model appear transparent in alpha when they should not, then you have a problem and you are right there's a bug.
Sorry I did not get that :oops:
It ok. :)
ricardo wrote:I don't think I can help, but nice model mate!

Ricardo
Thanks alot, but its actually not my model. Its for a company and its theres CAD-model, and its heavy as F*CK. Hate it. ;)
lebbeus wrote:Doesn't pure white kick the clip map feature on? Is this your problem or am I misunderstanding?
I did´nt understand you...
Since my model dont have any transparent parts, my alpha-image should be just black and white. (rgb 0,0,0 & rgb 255,255,255)
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By lebbeus
#179344
it's my fault, don't worry :wink:

I thought that was a map that you created to use on the model, not one that MW created as part of the render…pay no attention to my previous comment
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By SunlightRocker
#179349
lebbeus wrote:it's my fault, don't worry :wink:

I thought that was a map that you created to use on the model, not one that MW created as part of the render…pay no attention to my previous comment
hehe okey. Its Ok. :)

NL, is this a known bug? Any comments?
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By Mihai
#179409
It can be an issue with alpha and certain materials....alpha has worked fine for me so far. Could you post the settings of one of the materials that's showing transparency in the alpha?

Regarding the alpha and Photoshop, you have to trim it a little. There's a feature in Layer>Matte>Remove black matte, or white matte. That will make it match better. Just load the alpha as a selection, copy paste in a new layer your image, and run that command.
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By Jozvex
#179416
Maybe the normals of the object are inverted and that affects the alpha?

:?
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By SunlightRocker
#179427
ivox3 wrote:So sad this alpha thing ....

http://img242.imageshack.us/img242/2095/anwio9.jpg
hehe, thats funny. :)
Mihai wrote:It can be an issue with alpha and certain materials....alpha has worked fine for me so far. Could you post the settings of one of the materials that's showing transparency in the alpha?
Heres the settings for the main-body-material:

Image

I found out that the alpha has lots of more transparencyinformation than it first appear. I lowered the brightness and raised the contrast in Photoshop and got this. Its like X-ray:

Image
By Pierre Caron
#179432
I may be wrong but I think that a transmittance color other than black gives transparency to your material and lighter it is and more transparent it is.
Try to render with transmittance color set to black to see what happens to your alpha image.
Pierre
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By Fernando Tella
#179435
Yes, it's odd cause the render doesn't seem to be transparent, but those materials do have transparency (the white transmittance). It has very low attenuation though, which leads to check the scale. Just a guess.
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By SunlightRocker
#179441
Ohh, sorry. The image of the material was showing the second BSDF twice. Updated now... :oops:
Its pure black in the transittance on the first BSDF, so there should´nt be any transperancy.
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By arch4d
#179456
SunlightRocker wrote: Its pure black in the transittance on the first BSDF, so there should´nt be any transperancy.
sorry, but you´re wrong...
if you have a transmittance color different to black on any bsdf layer of a material, the mat has a transparency...
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By SunlightRocker
#179459
arch4d wrote:
SunlightRocker wrote: Its pure black in the transittance on the first BSDF, so there should´nt be any transperancy.
sorry, but you´re wrong...
if you have a transmittance color different to black on any bsdf layer of a material, the mat has a transparency...
Okey, your probably right. :) Im no master. ;) It makes sence now when you say it. :P :oops:

EDIT After a few moments of thinking.

Then Im making my materials the wrong way... Should I use a coating instead of a second BSDF to get reflectance?
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By Mihai
#179480
No use two bsdfs like you did, but leave the transmittance at black for both of them, and also set the blending mode to Additive mode. Check the manual for Additive vs Normal mode. The order of the bsdfs doesn't matter.
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