Could you post the scene with the subdivide geometry?3dtrialpractice wrote:subdividing still has jaggies just makes them smaller
Sorry Mihai - if you look closely it's there on the 40x40 and 60x60 spheres (jpeg compression has masked it a little).
In the scene by samsam, I tested and the smoothing problem appears on the lowpoly sphere, although it's pretty low poly and you can see it's outline so I wouldn't use it in a scene. For the other spheres these artifacts aren't visible.
Mihai, I take it you're saying that if the profile of the poly object looks stepped then you dismiss any suggestion that shadow termination artifacts can be concidered a limitation of the renderer.But again if you already need to make a pretty large image, you need to have at least the geometry so you won't see the edge polygons and in these cases this smoothing problem doesn't seem to apply. That's why I asked for a scene which uses a higher rez objects and still shows this problem
I've noticed that "export all" creates l[…]
hmmm can you elaborate a bit about the the use of […]