Mihai, first thanks for your patience..
here are my mxs scenes.. including the original, and subdivided,AND poly smoothed..
http://lukeroman3d.cbeckleydesign.net/M ... 9tests.zip
also I included OBJ format of the scene so that you can load it in any 3d app..
I even tried Triangulating.. still had jaggies...
I did find a "fakefix" in maya to apply "polysmooth" with Expinential smothing NOT linear... this seems to make the jaggies either disapear or they are really small in some areas.. BUT the BIGGEST problems with using polysmooth expinential on your object.. is that it WILL messup you UV's and It may in the case of the Cone it will DEFORM you geometry... Ohh and it still doesnt help my objects that had textures assigned.. essp NORMAL maped shaders..
I dont know how ppl get their normal maps shaders to work .. When ever i apply a normal map to my shader it jut Destroys the shader into Darkness.. not just in my scene but in MXED as well the shader completly goes way dark.. But this is another problem
example of poly smoothing with expinential option set on..
expinential with 2x subdivision of faces.. (acctually roundsoff the polycone at base) but the jaggies seem to almost all be gone.. still a bit left on cone tip,torus inside,and look real close still on rightside of sphere too(very faint)...
here is the EXACT same goe scene.. etc.. exept applid a texture to it..
ohh and ya i tested this with sun AND with emmiters.. emmiters also show jaggies so i guessits not a sun problem...
maybe you mihai or someone else will brighten the situation up... and help me see how this is something that I am doing or someway of fixing.. i wish that this was user error not maxwellerror..
thanks mihai for stickin with us and exploring this problem..