- Tue May 02, 2006 4:27 am
#148423
an Xml file could handle that with the bonus of it could be generated easily 
Naxos... je vous conseille d'investir en raid avec bcp de disk dur pour vos rendu anim... ca pese vite tres tres lourd, de plus tu as omit le mxi, qui peu etre lourd egalement...qui n'est pas indispensable cela dit!
Pretty good ideanaxos wrote:a friend of mine, coder one told me that it could export a MXS as usual, then a matrix file with frame-by-frame coordinates changes for each object...
ok, i guess another coder can understand that
also, what could save my HDD and my network speed could be simply compress data when MXS is written...
for ex. a simple 100*100*100 subdivs cube is about 7Mb in MXS, and only 20Ko zipped...
ok, time needed to compress / decompress datas, but ok, HDD place savec (plenty) and time saved sending over the network...
Naxos... je vous conseille d'investir en raid avec bcp de disk dur pour vos rendu anim... ca pese vite tres tres lourd, de plus tu as omit le mxi, qui peu etre lourd egalement...qui n'est pas indispensable cela dit!
just a french in spain
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