I'm new with Maxwell and this post was helpful! I'm trying to build a texture of an Aluminum Spun metal base cover that has a satin clear coat finish.
One thing I ended up doing is to get the radial gradient map and set up a UV set from the top of the base just for it, that projects it down over the spun part. Thus giving the circular effect. Not sure it's the perfect solution but I'm just getting started.
Now I just need to figure out how to get a good UV map to let me apply some visible brush marks and such around the sides and up around and onto the top.
Here is an example of the cylindrical UV map I have for the brush mars, it looks ok till you get to the top edge where it splashes over onto the flat part... I'm currently using SketchUp, but i'm looking for a better modeler with great UV mapping. Maybe bonzai3d will be good?

Any tips would be great!
(BTW, I suspect you cold get that little edge as you go from the black to white, if your texture has any blur on it, because then rather than going from 0 black to 360 white you end uo with a tad pit of gradient between them)



- By Mark Bell
- By Edward Leibnitz