All posts relating to Maxwell Render 1.x
By mane162
#13275
Thanks Oliverfr and Cyberjuls (I agree with you, in fact hygrometry is a branch of physics that deals with the measurement of humidity especially of the atmosphere.
I continue showing skydome effects: I found a very interesting web about skydome and its creation, I think MR recreate a sphere instead of rectangle or a square skylight:http://www.skydome.com.au/:
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The same way, very interestin results can be generated using skydome+emitter: emitter sphere (int=50000 W/sr), 3 minutes for render,6 sampling reached, 8 bounces,LOW reolution:
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Smooth, I tnink if you want a rainyday you´ll have to wait autumn, it doesn´t depend on humidity.. :wink:

Mane162
By mane162
#13318
I continue posting my proubes..It´s the beginning of an amazing travel :wink:
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Mane162
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By smooth
#13323
mane, what do you mean by that, you have to wait autumn, im not sure what do you really want to say me with that ?
By mane162
#13327
It´s a joke Smooth, you can´t control the rain with the water parametre of physical sky...only that.. :oops: :wink:
MAne162
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By smooth
#13343
nevermind :)
Last edited by smooth on Wed Mar 30, 2005 11:32 pm, edited 1 time in total.
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By tom
#13368
:D hey here's getting hot.. c'mon brothers...hehehe :lol: :lol:
By mane162
#13641
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Ihope you like..
mane162
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By tom
#13657
cool! :D
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By iker
#13795
The last render is great mane!
[spa]Ese ultimo render es brutal mane![/spa]
[international] :shock: [/international]
By mane162
#13800
thanks tom and iker...here it´s an experimental materials image..i hope you like:

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Mane162
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By andronikos916
#13835
very nice renderings... I am sure they will like it.. can you please post a wire to see what is bump and what geometry?

thanx,
A
Last edited by andronikos916 on Sat Apr 02, 2005 6:41 am, edited 1 time in total.
By mane162
#13842
Thanks andronikos!!ALL IS BUMP, and PLANE GEOMETRI....if you want i´ll post the maps...

Mane162
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By tom
#13854
to be honest, texture hes it's own sharp and dark shadow and it differs with the actual lighting.
at first the wall seems supernatural but after a few seconds my eyes can capture somethings going wrong there.
it's not giving good results if your texture has it's own shadows or better to place the light parallel to them.
By mane162
#13868
Tom I´m completely agree with you!! :wink:
Mane162
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