All posts relating to Maxwell Render 1.x
By Michel Wuest
#259702
spekoun wrote:Here is my simple test

I used displacement for grass and several instances fot trees.
I have to tweek grass material, because render is very slow. I rendered 3000x2000 resolution and sl1 took 1h28m!!! But grass looks quite goo, i think.

P.S: trees are made with X-frog, exported from Cinemaxwell (no studio used)
Hy spekoun
can you share the grass material ore the trees ore the whole scene?
By JTB
#259715
Great image, is it possible to share some disp details? Also a wireframe view would be nice, I want to see the ground object, to see how hi or low poly it is.
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By deadalvs
#259907
instancing rocks...

i'm currently rendering a test image with 50 million polys...

1200 instanced trees...... each one having 50'000 polys...

and RAM's not even close to being an issue...
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By Hervé
#259925
Very nice render Spekoun ! bravo... :D
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By deadalvs
#259938
two questions to bionatics/maya users.

-->
1)
if a bionatics natFX plant is duplicated, will the copy be automatically generated with a different look?

2)
is there some kind of brush tool available for placing plants on terrains ?
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By Bubbaloo
#259982
Bionatics/Max user here.

1. No. It will have the same "seed". So if one changes, they all will.
2. In Max I use particle flow or crowd helper to scatter instances of trees.
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By spekoun
#260046
Hi everybody

I found displacement very sensitive. It depends on every setting: map, precision, and mash subdivision.

My test image came out good, but when i used these settings in scene, result was not so good. So it is hard to share or recommend something. My settings was: subdivision of plane - 5x5cm one square (points of plane were dispalced in model a little too), 6cm height dispalecement with 46 precision. Displacement map I can mail to you, resizing is imposible, it losts needed details, just p.m. me.

But displaced grass makes render times very long. I am trying to find some displacement setting with ground plane subdivision, which will not need so much time and will look good too. But no succes for now... :(

Here is my last try:
(btw: why there is a white line where water touches pool side? I did not find problem.)

Image
By Michel Wuest
#260055
hey Spekoun,

Which grass-material are you useed for this test from the mxm-Galery?

And i think it would look nearly simular without displacement.
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By spekoun
#260333
I made my own mxm a textures. But myps are 5000x5000 so I can not share them here. Just P.M. me ind will e-mail them to you...
By JTB
#260380
Where the grass stops it looks bad...can you use something to hide these borders?

It would look nice with instances too.... A grass blade and some thousands of instances...
By JTB
#260422
Bubbaloo wrote:A photoshop grass blade brush would work wonders on the edges.
That too... I've used it once....
By JTB
#266530
Check these
Code: Select all
http://vyonyx.com/index.php/category/down/cutout-trees
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By Richard
#266532
Mate I downloaded those the other day and they seem to be blown up from low resolution trees. Not the best quality!
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