All posts relating to Maxwell Render 1.x
By BEM
#57522
Hi, this is my new WIP.

Rendertime 10 hours, a lot of noise, glass ein windows abbe 200
Physical sky and sun, ff 4.0, ss60, also emitters spots,

HOW TO RECEIVE MORE REALISTIC RESULTS.???


I think the floor texture looks a little bit strange, maybe a higher resolution texture will bring better results.
The material from the windows must be changed, i think plastic black with roughness will be better.

On the left side i put chairs and table, right wall will receive wall spots,
some little thing on the tables, and so on, and so on

Image
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By Mihai
#57524
It looks pretty good, as you say the floor texture is strange. Until the issues concerning dielectrics and caustics/sun are fixed I think you will have to do the render without the glass. In this case it seems reflections won't matter much since they are washed out by the exterior.
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By andronikos916
#57525
I agree with Mihai.

1) Remove Glass at windows
2) Change Floor Texture
3) Model with holes the spots and add s small metal/aluminium ring around to be more realistic
4) At the green wall maybe an art piece
5) Add details like flowers / cups at table / newspars / magazines etc...

cy,
Andronikos
By Jeff Tamagini
#57583
Nice start, I agree dump the glass, the floor is a toss up, is it bamboo, we are using that alot and if it is make the UV map smaller if not then change it, then fill up behind the bar with the wonderful thing we all call booze, some bar stools would help, there is a lot of open floor space infront of the bar i would suggest some high bar style tables with no seats so people can stand around and have a place to put down there drinks. Last thing tone down the outdoor lighting bars always look their best at night :wink:
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By oz42
#57658
I really like the image, especially the chairs.

I agree with everyone else, loose the glass in the windows. It will clear up your noise but wont be a disadvantage to your scene.

To make it more real you'll just have to add more "stuff" glasses, paintings, cutlery, etc...
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