All posts relating to Maxwell Render 1.x
#52057
I´ve done a short animation of the behaviour of 1st & 2nd order Reflexion & refraction caustics produced by a glass ball with animated noise lighted only by sunlight. I know the glass "thing" has low subdivision, but I have to do this way to reduce noise and speed up the total rendering time.
Hope you like it!

Frame 11 (640x480) 25 min, with explanation
Image
Image

I´m trying to do a 100 frame 640x480 animation in my P42,8HT 1Gb ram, but I have constant crashes, so, there is the final 90 frame 320x240 animation made with laptop P3 256 Mb ram :( :oops:
10 min / each frame. Total time: 15 hour
http://www.huidobro-martin.com/caustics.mov (5Mb)
(right click + save as)

One frame settings:
MAXWELL 1_2_2a_beta ( Engine core: rs1c )
[ Physically and Unbiased Based Rendering ]
## Scene Information ##
6 meshes ( 3708 triangles )
## Render Information ##
*settings:
resolution: 320 x 240
*render time: 0 hours 10 minutes 8 seconds
target sampling level: 25
sampling level reached: 11
MaxwellBench 1.0: 12.282410
By mane162
#52079
So interesting jose..as always :wink: . Congratulations :D

mane162
User avatar
By tom
#52120
very nice :D ..and a good patience ...eheheh
By Becco_UK
#52135
Nice caustics and relatively noise free but the dark shadow really shows up Maxwell's currently poor dielectric material problems. Maybe a constant update I have read about is needed to fix the unreal shadow.
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