- Sun Jul 31, 2005 2:52 pm
#51588
Very nice scene! There is a current limitation with dielectrics and sunlight (or sky system in general) which means it takes a long time for the glass to clear up and illumination to show through the glass. In this case since you are interested mostly in the glass reflecting the outside environment, use a plastic material with pretty low diffuse, about RGB 30-50 for the specular value, and around 0.05-0.15 for u/v roughness depending how blurred you want the reflections to look.
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