All posts relating to Maxwell Render 1.x
User avatar
By Mihai
#51588
Very nice scene! There is a current limitation with dielectrics and sunlight (or sky system in general) which means it takes a long time for the glass to clear up and illumination to show through the glass. In this case since you are interested mostly in the glass reflecting the outside environment, use a plastic material with pretty low diffuse, about RGB 30-50 for the specular value, and around 0.05-0.15 for u/v roughness depending how blurred you want the reflections to look.
User avatar
By x_site
#51705
:: wonderfull model... not so nice tree... great lighting!::
User avatar
By iker
#51771
Wow! anxious to see "Malaga" textured!
..I agree with Mihai, use Plastic for windows.
User avatar
By andronikos916
#51775
very nice scene...

make sure the glass thickness is real size!

set abbe number 200!

enable caustics...

cy,
Andronikos
User avatar
By tom
#51779
..and wait more than 2 hours ;)
User avatar
By jurX
#51934
....nice dude,...the model looks nice to....but the tree is so lala :wink:
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