- Fri Jul 29, 2005 7:09 pm
#50671
I haven't been able to find a way. it's not too difficult tho to get a good render.
some tricks to to 'test strips' for a scene:
(based on Lightwave, but I'm assuming these abilities are also present in other apps)
- Create a low-poly version of your scene, it's very easy if you are using SubD, otherwise run a poly reducing plug... Then get the exposure correct and record your settings for the final render with the full scene. From my observations, after about 10 minutes (or 7-10 iterations) the exposure is pretty solid. Darken it down a bit at this point and let the render get to 12 iterations. Record settings... this should do it. (Maxwell is much quicker with lower geometry...go figure)
- For textures such as stainless, or marble flooring, duplicate your scene and load only a test tile, or sphere... get the texture perfect, then save it as a surface... Do the same for emitters and dialectric objects. (must be loaded as independant objects. (btw)
- Try to leave the shutterspeed at the default 1/60 and change the other parameters which can be changed before hitting the render button. This way you can choose "-hd" for larger renders and walk away. The feedback display doesn't work properly during a hard drive render and you need to set the exposure before render in this case. AND... if you cant get at the display adjustments, you cant change the shutterspeed...
so far I've found it relatively easy to end up with a good exposure... and though maxwell has some issues, no fooling, I have found myself actually using it for various paying work, since it can render radiosity/caustic/global illum quality and honestly doesn't take too long... (that is with physical sky, with emitters it's a different story).
It must also be recognized that it IS a beta, and there are still some serious issues, for example, you cannot render glass correctly, it casts a dark shadow and blurs objects behind it... but I'm confident all will be made right by V1... and personally I don't regret buying it for ONE SECOND.
mmmmmmmmmmaxwellrender.
cheers.
some tricks to to 'test strips' for a scene:
(based on Lightwave, but I'm assuming these abilities are also present in other apps)
- Create a low-poly version of your scene, it's very easy if you are using SubD, otherwise run a poly reducing plug... Then get the exposure correct and record your settings for the final render with the full scene. From my observations, after about 10 minutes (or 7-10 iterations) the exposure is pretty solid. Darken it down a bit at this point and let the render get to 12 iterations. Record settings... this should do it. (Maxwell is much quicker with lower geometry...go figure)
- For textures such as stainless, or marble flooring, duplicate your scene and load only a test tile, or sphere... get the texture perfect, then save it as a surface... Do the same for emitters and dialectric objects. (must be loaded as independant objects. (btw)
- Try to leave the shutterspeed at the default 1/60 and change the other parameters which can be changed before hitting the render button. This way you can choose "-hd" for larger renders and walk away. The feedback display doesn't work properly during a hard drive render and you need to set the exposure before render in this case. AND... if you cant get at the display adjustments, you cant change the shutterspeed...
so far I've found it relatively easy to end up with a good exposure... and though maxwell has some issues, no fooling, I have found myself actually using it for various paying work, since it can render radiosity/caustic/global illum quality and honestly doesn't take too long... (that is with physical sky, with emitters it's a different story).
It must also be recognized that it IS a beta, and there are still some serious issues, for example, you cannot render glass correctly, it casts a dark shadow and blurs objects behind it... but I'm confident all will be made right by V1... and personally I don't regret buying it for ONE SECOND.
mmmmmmmmmmaxwellrender.
cheers.
If we had just one lowly SuperStarDestroyer, all of earth's problems would rapidly become rather trite. I mean, who worries about war in the middle east when a 1.5km death triangle is in orbit.