All posts relating to Maxwell Render 1.x
By giacob
#49650
i am using boxes
By giacob
#49931
it shouldnt be a problem of flipped normal because if i put another material it works... i mean if i put travertine instead of plasterin the multi subobject material
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By Hervé
#49958
maybe you have luminosity set to 0... remove the emitters you don't use... otherwise they'll suck the light... I recall someone had a similar problem...
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