philipbruton,
It doesn't quite work like that for a sphere envelope. You need to take into account that there are numerous points around the perimeter that contribute to illumination (not just a single point).
In case of a sphere envelope (I suspect) the math works
counter to what is expected and the illumination should be constant regardless of size...
1. Each illumination point on the surface of a larger sphere is further (larger radius) from the center but there is more surface area contributing to the scene.
2. Each illumination point on the surface of a small sphere is closer to the center but there is less surface area contributing to the scene.
... which is contrary to this example where the illumination sphere is outside the scene-->
http://www.maxwellrender.com/forum/view ... 898ꎪ