All posts relating to Maxwell Render 1.x
By daros
#49081
This are partial images because i can't put whole image.
This details are glass openings.
The glass color is 250,250,250, abbe at 150, absorbance at 0.
I used exactly this glass in almost all my previews renderings.
Geometry of the project is about 500 m long and centered at 0,0,0.
The light is a sky dome at 255,255,255 at intensity 44.
Maxwell Alpha 1.33

All materials are gray, or eventually with a 10% of saturation but by sure they are not red or slightly red materials.

In some cases, without any roules, the glass is perfectly neutral like i want, and other times, exactly on the same surface but with other camera point of view, it apperas a strange Magenta colorization.

Image
Image
Image
Image

Some one has an idea why?
It's not a big problem since it will be esy to desaturate this color in the animation with combustion, but it's interesting.

David Rossmann
User avatar
By oscarMaxwell
#49086
Hi Daros,

Version 1.1.33 is too old. If you are using new version plugins with 1.1.33, maybe this is due to some compatibility issue. It looks like dispersion is not deactivating with abbe 150.

Best regards.
By daros
#49091
Hi oscar, i'm not using any plug-in.
It's the old version of Matador Light.
It's simply strage beacause i never seen that.
I will make the same scene for 1.22a.
Thanks Oscar.

One question Oscar. Version 1.33 supports Motion blur?
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