- Mon Jul 04, 2005 2:42 pm
#42686
Hmm, the lighting looks total different. Strange effect.
The bigger sphere was good again the pixelated reflection in the ground plane. Reflection in curved surfaces show a wider field of the environment and dosn't show the pixels.
You could try to use a sphere with a medium size for the cell phone. How big was the diameter in the cell phone example?
Also, you could try a very small blur for the ground plane, if you like the other blur effect. In this case, the sphere could stay at the size.
An other rule for me is, the sphere must be so big, that a diffuse groundplane show a uniform lighting in the view. If the sphere is to small, than you get lighting gradients on the ground and it looks unreal for an outdoor scene. I would make a quick test with the sphere and a ground only, without other objects.
If you feel, you get to much contrast, try to change the gamma and than the shutter to get the right brightness again. Some times the gamma of the HDRI dosn't work good with the default gamma of maxwell.
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