- Fri Jul 01, 2005 6:30 pm
#41786
Hey Maxers!
Well I haven't posted anything in a while, although I'm testing Maxwell all the time. I still can't wait to really be able to use Maxwell. Anyhow, I did some testing last night with the MXI texture using a basic jpg pano image, very cool. Here my results.
Image Gallery: http://www.thepixelartist.com/c2004008/ ... /index.htm

I see the update is out today with HDRI support. I was wondering last night just how much better it would be with full 32 bit dynamic range (or better yet, 64 bit, now I can't wait for OpenEXR)
I gotta say though I'm pretty disappointed that this update has not fix the dielectric light/shadow issues, clip map issues, and seriously N-L, you've gotta abandon your current cooperative render/ -HD system... it sucks... sorry. Why can you guys not use a distributive tile system instead, it would work so much better and efficiently. Especially if you worked it so each bucket was per sample or even per sub-sample. So many more advantages to this system.
So.... when do you guys think we'll get the follow features (in my preference order)
1. Realistic/working dielectrics
2. working clip maps or better true opacity mapping
3. Displacement mapping
4. Advanced materials
5. Advanced camera features (CC, spherical cams, etc)
Sorry to give you guys at N-L such a hard time, but, I’m just being a realist as I am just a little disappointed in your current progress with the…. couch, couch…. “Beta”.
Well I haven't posted anything in a while, although I'm testing Maxwell all the time. I still can't wait to really be able to use Maxwell. Anyhow, I did some testing last night with the MXI texture using a basic jpg pano image, very cool. Here my results.
Image Gallery: http://www.thepixelartist.com/c2004008/ ... /index.htm

I see the update is out today with HDRI support. I was wondering last night just how much better it would be with full 32 bit dynamic range (or better yet, 64 bit, now I can't wait for OpenEXR)
I gotta say though I'm pretty disappointed that this update has not fix the dielectric light/shadow issues, clip map issues, and seriously N-L, you've gotta abandon your current cooperative render/ -HD system... it sucks... sorry. Why can you guys not use a distributive tile system instead, it would work so much better and efficiently. Especially if you worked it so each bucket was per sample or even per sub-sample. So many more advantages to this system.
So.... when do you guys think we'll get the follow features (in my preference order)
1. Realistic/working dielectrics
2. working clip maps or better true opacity mapping
3. Displacement mapping
4. Advanced materials
5. Advanced camera features (CC, spherical cams, etc)
Sorry to give you guys at N-L such a hard time, but, I’m just being a realist as I am just a little disappointed in your current progress with the…. couch, couch…. “Beta”.