All posts relating to Maxwell Render 1.x
By DELETED
#41767
DELETED
By DELETED
#41768
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By x_site
#41769
:: you guys crack me up.... i am sure you all very busy and don't have that much free time to be posting these kind of stuff, but coz you love the forum so much you make an exception.... :)



.... NOW KISS AND MAKE UP!!!!!!
By DELETED
#41770
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By mverta
#41774
No worries, Andy...

I doubt either of us was all that worked up about it, really...

_Mike
By Sergio Apodaca
#41776
You are right Andrewsweet. Your points are very clear to me, and I do not think these are an offence.


Cheer
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By Hervé
#41785
do U think I'm funny, what do U mean by funny... some sort of clown... huh..
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By Mihai
#41797
Little people.......large people..........can't we all just..........get along??? :lol:

andrew I hope too they hurry up with that XSI plugin, I would give another 500 just to use MW with XSI and not have to go through Max (<-max baaad).
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By Maximus3D
#41804
Can i do a unqualified guess now regarding the XSI plugin.. ok i hope so :)
Here it comes..

My unqualified guess is that they're working or about to start working on it now, but i think that the integration/link between Maxwell and XSI is complex and not-so-easy to do. Messy XSI SDK or something like that (hehe) so that's why it's taking time. Again now this is only my guesses, nothing else.

/ Max
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By fuso
#41806
very useful post guys... anything more constructive for a change?
What is everyone doing these days?
:roll: :roll:
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By Axe
#41811
Happy to report, no bump map problems with Rhinoll 0.6.1 plug.
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