All posts relating to Maxwell Render 1.x
User avatar
By j_petrucci
#40221
tonfarben wrote:Another way is to use a spherical Background map and convert this to mxi and use it as texture in emitter slot.
how can I convert a texture into MXI format? there is a utility in the Maxwell package doing it? :?
User avatar
By Fernando Tella
#40232
You can make M~R render the alpha channel of your image automatically. Look in "System" rollout > Render Layers Output and check "render alpha channel". It will be saved in the same folder as your RGB image and with the same name with a prefix: alpha_

After that just you have to compose your background in an image editor.

The problem is with reflections that not take the environment in consideration.
User avatar
By macray
#40255
I think you have such a lot of DOF because you rendered in the wrong scale. Try to scale your objects different, e.g. .1 or .001 instead of .01 that is default in maxwell.
User avatar
By Mihai
#40257
islam_samir wrote: 2-What is the best Controler to the dof..i reduiced it as much as i can by controling the both Sample radius & sample bais..is that the way..?? & how to turn it off.
sample radius & sample bias?? can you post a screen grab of your maxwell render settings? and also a screengrab of your system unit settings in Max?
User avatar
By mverta
#40298
Yep, your scale is all off. Looks like a little model of a house...

_Mike
User avatar
By smooth
#40360
hey islam, long time no see :) whats up, where have you been lately? you weren't online on msn for a long time

btw, v.nice render, im happy you started using MaxwellPower :)
User avatar
By x_site
#40367
:: fantastic stuff... :: :wink:
By newmain
#40385
wow really great
User avatar
By Mihai
#40459
islam_samir, the dof settings in the camera rollout don't do anything when you're using the Maxwell camera, ignore them.

Please read the docs included with maxwell and the faq in the tutorial section of the forums, so you'll understand how scene scale and dof work.
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