- Fri Jun 24, 2005 8:25 pm
#38707
Oneshot - bloody nice renders! I have not tried the MXI emitter technique yet, and would like to ask a question:
What shape geometry do you think is best for an emitter in this kind of situation? I'm used to using HDRI as an env. map in Max, but I guess it would be overkill to build a scene-size hemisphere with spherical UVW mapping for this kind of thing.
Any hints or suggestions?
Mahalo!
-F
What shape geometry do you think is best for an emitter in this kind of situation? I'm used to using HDRI as an env. map in Max, but I guess it would be overkill to build a scene-size hemisphere with spherical UVW mapping for this kind of thing.
Any hints or suggestions?
Mahalo!
-F
P4 CPU 3.40 GHz / 2.00G RAM
http://www.fritzjohnsonarchitect.com
http://www.fritzjohnsonarchitect.com