All posts relating to Maxwell Render 1.x
User avatar
By tom
#28485
Yes, you can't easily drag and drop them for rendering with Maxwell.
You have to use Maxwell Diffuse Shader and it's clipmap slot.
Map the photos into color slot and alpha maps into clipmap slot.
By giacob
#35134
tom wrote:Yes, you can't easily drag and drop them for rendering with Maxwell.
You have to use Maxwell Diffuse Shader and it's clipmap slot.
Map the photos into color slot and alpha maps into clipmap slot.
but do they cast shadows.. it would seems not
User avatar
By tom
#35142
yes, it has a shadow limitation yet but will be fixed.
By giacob
#35147
tom wrote:yes, it has a shadow limitation yet but will be fixed.
with the patch or with the final release?
By Becco_UK
#35156
Xfrog is fairly usefull to avoid having to use clipmaps. In Xfrog you can make the leaves as shaped polygons but for a large tree the final poly count would be very high!
User avatar
By tom
#35161
giacob wrote:
tom wrote:yes, it has a shadow limitation yet but will be fixed.
with the patch or with the final release?
don't know exactly... but since it's known, it won't be leaved as is. :wink:
By giacob
#35163
tom wrote:
giacob wrote:
tom wrote:yes, it has a shadow limitation yet but will be fixed.
with the patch or with the final release?
don't know exactly... but since it's known, it won't be leaved as is. :wink:
and what about dielettric.. they are a big issue they let to littler light in... in a building u have the same shadows cast from the glass of the window as from theyr frame :evil:
User avatar
By tom
#35169
giacob, knowing the problems that you've exprienced is good.
the team takes care of every reported situation, don't worry.
just tell the problems when you have, if possible submit scene files
and keep the patience, because fixing them would take time you know.
User avatar
By tom
#35190
which software do you use retirado?
User avatar
By tom
#35220
all right, you may find better help under c4d section since i can't advise on it.
By Becco_UK
#35232
retirado: In case you didn't know, In Cinema the textures need to be outside its texture reference places - the Cinema plugin will only use textures that have absolute file paths. If this is the problem move or copy the textures to another location and reapply them into you material. A dialogue box will pop up asking if you wish to copy them to the current location - select no. All should be well now!
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