All posts relating to Maxwell Render 1.x
User avatar
By true
#35378
I have applied UVW maps for just one simple plane,
and also make sure the clip map is only Black and White (no greyat all) the clip map still has problems.

Has anyone got the same problems?

Image :? :?
Last edited by true on Fri Jun 17, 2005 8:42 pm, edited 1 time in total.
User avatar
By tom
#35386
and is it also 24 bit RGB?
User avatar
By true
#35398
8bit RGB jpg
User avatar
By tom
#35417
if its 8 bit per channel it means a 24 bit...
ok if you can send me the file i would like to see what's wrong.
User avatar
By true
#35427
maps files has been send, thanks! :)
User avatar
By tom
#35459
ok i tested your textures and other textures by myself with many
different formats and i confirm this error but it's not about file formats,
it seems like it's mostly about any clipmapping for max.
i don't know if other platforms also has the same problem about clipmaps.
User avatar
By hdesbois
#35500
Quick test of clipmapping in Lightwave (transparency channel of diffuse mat) : clipping is ok but only a very quick test, but the shadow is wrong. Worse than with alpha. In Alpha, the shadow was wrong if you look at it through the clipped part of the object (same with sun and emitters). Now the shadows isn't clipped at all.
HD
User avatar
By victor
#35511
This must be fixed soon.
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