All posts relating to Maxwell Render 1.x
By Josephus Holt
#303464
Does Maxwell Studio support the 3DSpaceNavigator?
By Josephus Holt
#303490
No problem...the Studio navigation controls are the same as Cinema4D, so I'm familiar w/them... however, the 3DSpaceNav is an awesome tool, but probably more needed when modeling (in Rhino).
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By polynurb
#303559
Josephus Holt wrote: but probably more needed when modeling (in Rhino).
i wouldn't say so.. a am using the plugIn and it is very intuitive to "search" for camera positions within rhino using a 3dx controller!
By Josephus Holt
#303584
polynurb wrote:
Josephus Holt wrote: but probably more needed when modeling (in Rhino).
i wouldn't say so.. a am using the plugIn and it is very intuitive to "search" for camera positions within rhino using a 3dx controller!
I think you missed my point...I use the 3DSpaceNav in Rhino for modeling as well as for setting up views with the plugin....however I put a lot more "mileage" on the SpaceNav with modeling than setting up views for Maxwell using the plugin. I'm having some issues with Rhino not handling imported 3D geometry from other apps very efficiently and am looking to Maxwell Studio for compositing the various elements of the scene that were created in those various apps....hence my question about the use of the 3DSpaceNav in Studio since I've found it to be such a great tool in Rhino (where I've been using the great MW plugin that JD has done).

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