All posts relating to Maxwell Render 1.x
#303053
Also some tuts over on Renderosity for it (including my noobish ones :p)
One interesting thing about Rhino is that there's often several ways to achieve the same goal, because there's so many ways you can create a curve or surface, and I keep finding more ways and command uses!

My only issue is a very simple one with NURBs....making a hollow sphere....you can't boolean 2 spheres to make one, as it's a surface completely within a surface, which you can't do, lol.

there is a recent book on Rhino that's not bad...but of course, now that I went to find it, I can't find the bloody thing, ye gods!!

My #1 rule with Rhino is: copy EVERYTHING before doing major changes to it, then "hide" the copy, or move it to a "hidden" layer. So you always have an original to return to in case of mistake or a re-think.
#2 being "Hit the incremenetal save option every so often!" Rhino is stable, but not impervious to Homo Sapien's screwing up what they are working on...sigh, hence rule #1 :lol:

Those two features are just so damned useful I can't imagine using a modeller that doesn't have them.
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By Maximus3D
#303202
Moi3D is the new king in town if you have no previous experience in nurbsmodeling and wanna get a easy smooth start into the world of nurbsmodeling. It has not got as many features and functions as Rhino but it's still a very powerful competitor and the developer guy is awesome.

But, Rhino v5 looks very promising!

/ Max
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By macray
#303206
Maximus3D wrote:Moi3D is the new king in town .... and the developer guy is awesome.
...
the developer guy is the very one that programmed Rhino in the beginning.
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By macray
#303306
I agree with you bubbaloo as long as you don't find him handsome. ;)

He's definitely doing a good job to make his tools as easy to use as possible and still to maintain a lot of personal freedom, sexy optics in the program (I love the opengl display in MoI) and very intuitive to use interface.
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