- Fri May 22, 2009 11:50 pm
#299186
Okay Phillip and others, ... a couple of things. First, I have no idea how this looks on other monitors as I am having problems with calibration between two machines and a dual monitor setup. For now I just printed these out on a Canon 9000 / Ilford glossy 4x6 paper -- it looks good, so I'm posting untouched straight from maxwell. I really gotta fix this issue ... On my screen, they're blown out and heavily saturated, ..but that's my problem.
Phillip, ... I'll be sending the scene back tomorrow. I only have time for this right now.
Sorry for the convoluted screen markup ... kinda sucks.
The HDR was a Dosch(dh224).
Okay, .. some quick thoughts. The diamond is weak, ..on the top render, the strange reflection is coming from the large emitter panel, I tried to correct it, but didn't succeed and more or less ran out of time. Anyway, it obviously shouldn't have that kind of reflection. Also, the top doesn't have dispersion and the bottom one does, ...nothing too noticeable here. With that said, this wasn't so much about the stone as it was getting a good overall render with visual interest. It is jewelery, ..but so many of the jewelery renders I see are just plain dull -- but sometimes you want that. I don't know. For realism though, ...jewelery needs reflections -- hdr's provide that, plus some general ambient illumination -- rarely do I depend on them for the main lighting. For me, ..having four sliders in the multi-light interface is max -- hot spot, backfill, ambient and usually another hot spot, ..but in this case just the three. If you get your lights setup proper (right scale, right wattage, right color, right etc..) by the time you get to the multi-light sliders you should have a ton of power with lighting flexibility. (this thread was originally about -ml).
That's about it .... that's one of my basic setups, I'm not saying its the end-all, ..just a method.



Phillip, ... I'll be sending the scene back tomorrow. I only have time for this right now.
Sorry for the convoluted screen markup ... kinda sucks.
The HDR was a Dosch(dh224).
Okay, .. some quick thoughts. The diamond is weak, ..on the top render, the strange reflection is coming from the large emitter panel, I tried to correct it, but didn't succeed and more or less ran out of time. Anyway, it obviously shouldn't have that kind of reflection. Also, the top doesn't have dispersion and the bottom one does, ...nothing too noticeable here. With that said, this wasn't so much about the stone as it was getting a good overall render with visual interest. It is jewelery, ..but so many of the jewelery renders I see are just plain dull -- but sometimes you want that. I don't know. For realism though, ...jewelery needs reflections -- hdr's provide that, plus some general ambient illumination -- rarely do I depend on them for the main lighting. For me, ..having four sliders in the multi-light interface is max -- hot spot, backfill, ambient and usually another hot spot, ..but in this case just the three. If you get your lights setup proper (right scale, right wattage, right color, right etc..) by the time you get to the multi-light sliders you should have a ton of power with lighting flexibility. (this thread was originally about -ml).
That's about it .... that's one of my basic setups, I'm not saying its the end-all, ..just a method.



Fall WinterSpringSummer