All posts relating to Maxwell Render 1.x
By martgreg
#301698
I cant for the life of me place a logo or text line onto my product renderings.

For example I want to place the text "self service shipping center" onto the existing material.

So it becomes a shiny blue cube with a silk screen text applied on top.

or conversly take a shiny blue plastic material and just add the text as a layer and be able to postion it anywhere on the geometry


Any ideas on how to do this :)

I need to do alot of this kind of stuff and finding a tried and tested way would be greatly appreciated.

Image

Image

Image


Example I would want to keep the material silver as the main body and then add a company logo and text to the specific area for receipt and credit card etc...

thanks for any help or direction

Image
By martgreg
#301707
Thanks KurtS

Thats is almost exactly what i need to do is there any more info like this or a tutorial , the clip map one makes the material that i apply it to turn invissible.

thanks

as a note when ever I try to add text , the white back ground from the image file shows up I cant make the bacground disapear.
Last edited by martgreg on Fri Jun 12, 2009 11:00 pm, edited 1 time in total.
User avatar
By KurtS
#301708
I don't know if there is any tutorial explaining weightmaps, but it is very simple and useful once you understand the basic principles.

Try this: Make your text in white on a black background in Photoshop. This is the only weightmap you will need.

For the text layer: use the text map in the "Blending Weight" slot and define the layer colors as you like your text to be.
For the metal surface layer: use the same weightmap inverted. Make no other changes to your material, just add the weightmap in the "Blending Weight" slot. If you have several layers in this material, you will have to add it for each layer.
By martgreg
#301711
wow thanks KurtS thanks for your description.

That has go me started.

Here is a question for you. ? maybe you can answer . Witha product with many pieces of text stuck on it at different locations.. This method would be hard to use ...

is there anything I can do . or do i just have to model everything ?
By martgreg
#301725
Wow this is hard...

i actually did what you said and the area from the actual graphic... ie the 800 by 800 pixel white back ground is always there ?


Image

i am ripping my hair out :)



see the white box around the shipping text.. this is from the illustrator file when i create the text ? i then turn of tiling so i dont get the text repeated as I don't want that

is illustrator ok ?
User avatar
By JorisMX
#301740
use sGray profile (search the forum for it if you dont know how),
try 8 bit and make sure your image is 100% Black and 100% White according to which area you want to cut out.

should be looking something like this

Image

hires

It is really simple once you get the hang of it
this goes into the weight texture chip/channel

in your Ref0° there should either be a color to fill this mask with or an other Texture with the EXACT same measurements using a texture if there is more than one color
User avatar
By caryjames
#301757
I think that threads like this one would be good to archive either in the tutorial section or maybe a new section (?), along with associated pictures. I think that some of these threads would be very helpful to newcomers but unfortunately when each person takes their pics off their host (sometime in the future) we will be left with a thread that is not as helpful.

Nice explanations by the way folks!
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