All posts relating to Maxwell Render 1.x
#300729
I'm in a bit of a tight spot here. I was given a rush job (needs to be done tomorrow), and it has lots of neoprene and fake leather (vinyl) stuff that is supposed to be black - and stay black when I light it.

I'm having troubles getting my materials to not reflect a whole bunch of light and 'brighten' on me. I realize that I must be doing something terribly wrong, but I'm not figuring it out.

Any suggestions?

Thanks,

ernchesto
#300775
Neoprene has 2 different attributes

1. A pretty rough diffuse surface which is rather dull, sucking in light
2. A little specular / reflective part that gives a rather smooth shine to it

Perhaps generate a map to put into the roughness channel of a Specular BSDF weighted at around 10-20 percent using something like 20-35 Roughness for the smooth shine

Actually Tom made a pretty good tutorial on how to use Arroway textures with this technique and I think you will learn to understand the way to get detail by reading it.

You can find it here
#300912
It helps disecting materials into its basic components when starting research for a job :wink:
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