- Sun May 31, 2009 7:54 am
#300030
Hi! I've tried to export different types of normal maps (and displacement) from Zbrush (don't know which exact settings I should use), but I can't get my Maxwell material render the normal maps so that the details get visible. I've checked "Normal map" in the bump-channel and I've tried settings like "100" for the height. Still no visible effect when I render? I've also tried the different settings "Flip green, flip red..." - which one of the channels should I flip in the Maxwell material?
Could someone please explain to me the workflow and settings needed from Zbrush to Maxwell Render?
Thanks in advance.
// tennet
Could someone please explain to me the workflow and settings needed from Zbrush to Maxwell Render?
Thanks in advance.
// tennet