- Mon Apr 27, 2009 12:59 pm
#296854
Hi All,
Encountered a problem I haven't come across before. I am experiencing a high level of noise in relation to the amount of time that the images have been rendering for.
I have left the render going for 44 hours over the weekend on an 8-core/8gb ram rendering server at our office. Unfortunately I closed the mxcl screen before noting the SL.
Please take a look at the two images below, one a resized version and the other a 100% crop of a central part of the image.
The original render is 4000 x 2000 pixels.
The scene has 4 levels of furniture, is using the skydome as an environmental light-source at 9000 intensity (!) and 'use sun' selected. The colour of the light is R: 200 G: 200 B: 200.
Lights have been made into one object per level of the building and consist of 5mm thick rectangles. Emitter colour is R: 255 G: 255 B: 255 (thinking that this might be the problem?).
Material palette - AGS Glass, Shiny Plastic, Glossy Plastic, Arroway Timber Material, Chrome, and a Custom Emitter (10000000 watts!).
Should also add that the furniture is cloned by floor rather than instanced - something else I think I should probably change.
Any help appreciated. I'd have thought that 44 hours runtime on that setup would've produced fairly clean images. I have another view of the same internal space that has the same problems after an equal amount of rendering time.
Cheers/
Full image

100% crop

Encountered a problem I haven't come across before. I am experiencing a high level of noise in relation to the amount of time that the images have been rendering for.
I have left the render going for 44 hours over the weekend on an 8-core/8gb ram rendering server at our office. Unfortunately I closed the mxcl screen before noting the SL.
Please take a look at the two images below, one a resized version and the other a 100% crop of a central part of the image.
The original render is 4000 x 2000 pixels.
The scene has 4 levels of furniture, is using the skydome as an environmental light-source at 9000 intensity (!) and 'use sun' selected. The colour of the light is R: 200 G: 200 B: 200.
Lights have been made into one object per level of the building and consist of 5mm thick rectangles. Emitter colour is R: 255 G: 255 B: 255 (thinking that this might be the problem?).
Material palette - AGS Glass, Shiny Plastic, Glossy Plastic, Arroway Timber Material, Chrome, and a Custom Emitter (10000000 watts!).
Should also add that the furniture is cloned by floor rather than instanced - something else I think I should probably change.
Any help appreciated. I'd have thought that 44 hours runtime on that setup would've produced fairly clean images. I have another view of the same internal space that has the same problems after an equal amount of rendering time.
Cheers/
Full image

100% crop
