- Fri Mar 06, 2009 1:36 pm
#293493
if I want to add a weightmap to a shader, and apply that to an object with TILING OFF, and the weightmap is smaller than the object, then the object color beyond the weightmap becomes semi transparent and has the reflectance 0 color.
I tried all possible combinations of reflectance/transmittance colors (0/255)
and weightmap neg/pos settings, but I cannot make the object transparent beyond the weightmap.
does this mean that the weightmap needs to be bigger than the object always?
this means calculating, since I need a cylindrical uv mapping and thus have to measure the cylinder, and exactly add enough white space around the weightmap image so that the tile does not overlap?
tnx
wim
I tried all possible combinations of reflectance/transmittance colors (0/255)
and weightmap neg/pos settings, but I cannot make the object transparent beyond the weightmap.
does this mean that the weightmap needs to be bigger than the object always?
this means calculating, since I need a cylindrical uv mapping and thus have to measure the cylinder, and exactly add enough white space around the weightmap image so that the tile does not overlap?
tnx
wim